On Mon, 25 Oct 2021 at 12:10, Nikolay Sivov nsivov@codeweavers.com wrote:
@@ -2190,20 +2190,26 @@ static void STDMETHODCALLTYPE d3d11_device_context_OMGetBlendState(ID3D11DeviceC struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface); struct wined3d_blend_state *wined3d_state; struct d3d_blend_state *blend_state_impl;
- FLOAT tmp_blend_factor[4];
- UINT tmp_sample_mask;
I'd rather remove the existing FLOATs and UINTs than add more...