Am Freitag 11 Mai 2007 22:54 schrieb H. Verbeet:
On 11/05/07, Stefan Dösinger stefan@codeweavers.com wrote:
Where to go from here?
D3D8 :-)
Yeah, thats the other thing of course :-) But as I said even d3d7 and ddraw had a few biggies I want to fix. Of course I may grab some low hanging fruits like kicking out the fvf code from d3d8 and wined3d :-) Or get the sdk demos going, they should all work now by looking at their names.
The plan is still to sort as many biggies out before the 1.0 freeze(*). The sole difference between .36 and .37 from that regard are a few little fixes specific to the d3d7 sdk and bumpenv mapping implemented. Nothing that gets us as far as working multithreaded d3d.
Stefan,
(*) Alexandre, if you want to freeze now its ok with me :-) The current d3d code is feature rich enough for 1.0 IMHO, but of course I'll try to get the fundamentals of more in :-)