This is implemented.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/d3d11/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index c938e0df883..e053cf1c0a5 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -2844,7 +2844,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_SwapDeviceContextState(ID3 struct d3d_device_context_state *state_impl, *prev_impl; struct wined3d_state *wined3d_state;
- FIXME("iface %p, state %p, prev %p semi-stub!\n", iface, state, prev); + TRACE("iface %p, state %p, prev %p.\n", iface, state, prev);
if (!state) {