On Sun, Oct 30, 2005 at 02:15:56PM +0100, Stefan Dösinger wrote:
However, I'd suggest a software implementation for DX7 as a fallback for cards which don't have shaders and cards which don't have the necessary extensions.
Well, if you go this way, that means writing an almost complete (except for texturing) OpenGL implementation of the geometry pipeline.
This is why I did it (for the only application actually using it) via the current 'hack'.
After, one can always imaging lifting code from Mesa or TinyGL to do that, but I would really investigate if the current hack is not enough for all games out there.
Lionel