On 7 January 2016 at 16:22, Józef Kucia jkucia@codeweavers.com wrote:
+/* Parts added with d3d9ex */ +#if !defined(D3D_DISABLE_9EX) +#define D3DUSAGE_RESTRICTED_CONTENT __MSABI_LONG(0x00000800) +#define D3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER __MSABI_LONG(0x00001000) +#define D3DUSAGE_RESTRICT_SHARED_RESOURCE __MSABI_LONG(0x00002000) +#define D3DUSAGE_TEXTAPI __MSABI_LONG(0x10000000)
That's a bit of a problem, D3DUSAGE_TEXTAPI conflicts with WINED3DUSAGE_TEXTURE. These would also get masked out by WINED3DUSAGE_MASK.