On 18 April 2016 at 18:14, Aaryaman Vasishta jem456.vasishta@gmail.com wrote:
object = &texture->IDirect3DRMTexture3_iface;
My bad, I forgot the & in &texture->IDirect3DRMTexture3_iface, but I'm sure you got what I meant.
That's fine. What you'll probably want once you start supporting other objects is a table that maps the CLSID to a creation function.