On 7 June 2018 at 15:52, Józef Kucia joseph.kucia@gmail.com wrote:
- if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D
&& desc->Width == desc->Height && desc->DepthOrArraySize >= 6) image_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
Should that be a multiple of 6? I.e., are partial cubemap arrays a thing in Direct3D 12?