Matteo Bruni (@Mystral) commented about dlls/d3dx10_43/tests/d3dx10.c:
- /* test creating effect from pre-built DXBC shader */
- errors = NULL;
- effect = NULL;
- hr = D3DX10CreateEffectFromResourceA(GetModuleHandleA(NULL), "fx_test_ecbt.fx", NULL,
NULL, NULL, "fx_4_0", 0x0, 0x0, device, NULL, NULL, &effect,
&errors, NULL);
- todo_wine ok(hr == S_OK, "D3DX10CreateEffectFromResource failed: %#x\n", hr);
- todo_wine ok(errors == NULL, "Got unexpected effect errors\n");
- todo_wine ok(effect != NULL, "No effect created\n");
- if (errors)
ID3D10Blob_Release(errors);
- if (effect)
effect->lpVtbl->Release(effect);
Just one blank line is probably enough.