Signed-off-by: Michael Stefaniuc mstefani@winehq.org --- dlls/d3dx9_36/effect.c | 33 +++++++++++++-------------------- 1 file changed, 13 insertions(+), 20 deletions(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c index 993e61356b..554d43df01 100644 --- a/dlls/d3dx9_36/effect.c +++ b/dlls/d3dx9_36/effect.c @@ -1582,24 +1582,6 @@ static HRESULT d3dx9_base_effect_get_texture(struct d3dx9_base_effect *base, return D3DERR_INVALIDCALL; }
-static HRESULT d3dx9_base_effect_get_pixel_shader(struct d3dx9_base_effect *base, - D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) -{ - struct d3dx_parameter *param = get_valid_parameter(base, parameter); - - if (shader && param && !param->element_count && param->type == D3DXPT_PIXELSHADER) - { - if ((*shader = *(struct IDirect3DPixelShader9 **)param->data)) - IDirect3DPixelShader9_AddRef(*shader); - TRACE("Returning %p.\n", *shader); - return D3D_OK; - } - - WARN("Parameter not found.\n"); - - return D3DERR_INVALIDCALL; -} - static HRESULT d3dx9_base_effect_get_vertex_shader(struct d3dx9_base_effect *base, D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) { @@ -3606,13 +3588,24 @@ static HRESULT WINAPI d3dx_effect_GetTexture(struct ID3DXEffect *iface, D3DXHAND }
static HRESULT WINAPI d3dx_effect_GetPixelShader(ID3DXEffect *iface, D3DXHANDLE parameter, - struct IDirect3DPixelShader9 **shader) + IDirect3DPixelShader9 **shader) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); + struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter);
TRACE("iface %p, parameter %p, shader %p.\n", iface, parameter, shader);
- return d3dx9_base_effect_get_pixel_shader(&effect->base_effect, parameter, shader); + if (shader && param && !param->element_count && param->type == D3DXPT_PIXELSHADER) + { + if ((*shader = *(IDirect3DPixelShader9 **)param->data)) + IDirect3DPixelShader9_AddRef(*shader); + TRACE("Returning %p.\n", *shader); + return D3D_OK; + } + + WARN("Parameter not found.\n"); + + return D3DERR_INVALIDCALL; }
static HRESULT WINAPI d3dx_effect_GetVertexShader(struct ID3DXEffect *iface, D3DXHANDLE parameter,