On 29/03/06, Stefan Dösinger stefandoesinger@gmx.at wrote:
I know that this is not easy to achieve. The kernel interface is poorly documented, and Greatlord has spent a lot of effort to verify the docs and to write a better documentation of the interface. Apps using the kernel interface should be considered broken, and I don't give them a long lifetime as the interface changes from Windows version to Windows version(According to Microsoft, Greatlord says it didn't change since NT(2K?) ). Should we go this way and implement the kernel Direct3D interface? If so, I consider this something post-1.0, and we should definitely see what changes Vista brings.
Personally, unless it really becomes an issue, I'd rather not. It think it's hard enough to figure out what a particular d3d call is supposed to do as it is.