Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/context.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 5978627baed..3f9605c2566 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -1312,7 +1312,7 @@ static void context_update_window(struct wined3d_context *context) } }
-static void context_destroy_gl_resources(struct wined3d_context *context) +static void wined3d_context_cleanup(struct wined3d_context *context) { struct wined3d_pipeline_statistics_query *pipeline_statistics_query; const struct wined3d_gl_info *gl_info = context->gl_info; @@ -1510,7 +1510,7 @@ BOOL context_set_current(struct wined3d_context *ctx) if (old->destroyed) { TRACE("Switching away from destroyed context %p.\n", old); - context_destroy_gl_resources(old); + wined3d_context_cleanup(old); heap_free((void *)old->gl_info); heap_free(old); } @@ -2328,7 +2328,7 @@ void wined3d_context_destroy(struct wined3d_context *context) { struct wined3d_gl_info *gl_info;
- /* Make a copy of gl_info for context_destroy_gl_resources() use, the + /* Make a copy of gl_info for wined3d_context_cleanup() use, the * one in wined3d_adapter may go away in the meantime. */ gl_info = heap_alloc(sizeof(*gl_info)); *gl_info = *context->gl_info; @@ -2338,7 +2338,7 @@ void wined3d_context_destroy(struct wined3d_context *context) return; }
- context_destroy_gl_resources(context); + wined3d_context_cleanup(context); TlsSetValue(wined3d_context_tls_idx, NULL); heap_free(context); }