Hi,
I noticed GL_APPLE_FENCE shares the same token in dlls/wined3d_gl.h with GL_FENCE_STATUS_NV.
GL_FENCE_STATUS_NV http://www.opengl.org/registry/specs/NV/fence.txt Currently 0x84F3
GL_APPLE_FENCE http://www.opengl.org/registry/specs/APPLE/fence.txt Currently 0x84F3 Should be 0x8A0B from documentation.
Is this by design or just something that slipped through the cracks? Thought I should alert someone just in case.:)
Thanks.
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