Hi,
just a couple of curiosities:
Il 11/01/22 00:48, Zebediah Figura ha scritto:
+[preproc] +#if 2uL == 2 +pass +#else +fail +#endif
What's the point of the "fail" branch? If the shader doesn't produce "pass" it's already considered failing, isn't it?
+[preproc] +#if 012lu == 10 +pass +#endif
And why doesn't this have the "fail" branch?
Giovanni.