On Wed, Aug 3, 2011 at 2:39 PM, Michael Mc Donnell michael@mcdonnell.dk wrote:
Anyway you're right it's probably a good idea to stay clear of them in order to avoid potential compiler issues. I've updated the patch to implement UDEC3 and UDEC3N using shifts and masks instead of bit-fields. It will still only work on little-endian machines though. Does it look ok?
I've rebased my D3DXWeldVertices patch. Git was having trouble applying it after Alexandre committed my ConvertPointRepsToAdjacency.