Binary packages for various distributions will be available from: https://www.winehq.org/download
Summary since last release * Rebased to current wine 10.17 (295 patches are applied to wine vanilla)
Upstreamed (Either directly from staging or fixed with a similar patch). * draw: Return correct devices based off requested DirectX version. * odbc32: SQLGetData handle ANSI driver * odbc32: Record loaded driver SQL_ATTR_ODBC_VERSION * comctl32: Bump version to 6.0. * d3dx10/tests: Add tests for the D3DX10_IMAGE_LOAD_INFO structure argument. * d3dx10: Create 3D textures for images representing 3D textures. * shell32: Improve semi-stub SHGetStockIconInfo, try find existing iconhandle * shell32: Set SFGAO_HASSUBFOLDER correctly for normal shellfolders. * winex11.drv/window: Query the X server for the actual rect of the window before unmapping it
Removed (No longer required). * None
Added: * [58786] - iccvid: Support ICM_DECOMPRESSEX_BEGIN message * [36208] - d3drm: Stops crash when Star Wars Rebellion battles. * [58418] - wininet: Stop crash in InternetQueryOptionW when NULL buffer is provided.
Updated: * vkd3d-latest
Where can you help * Run Steam/Battle.net/GOG/UPlay/Epic * Test your favorite game. * Test your favorite applications. * Improve staging patches and get them accepted upstream. * Suggest patches to be included in staging.
As always, if you find a bug, please report it via https://bugs.winehq.org
Best Regards Alistair.