From: Stefan Brüns stefan.bruens@rwth-aachen.de
When the last vertex is coincident with the first vertex, the last segment should be suppressed for both END_OPEN and END_CLOSED. Only when last and first vertex are not coincident the additional line segment may be added - always for intersection tests and similar, and for stroking operations when the figure is CLOSED.
Trying to use an zero-length segment in d2d_geometry_intersect_self() will create invalid segments, causing infinite loops later.
Instead of reducing the vertex_count for coincident first/last vertices add a dedicated type. This is required as some operations need the last segment, others do not.
This also allows to remove some replicated code in StrokeContains()/GetBounds()/Simplify(), as a last Bézier segment is always processed in the regular loop.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51139 Signed-off-by: Stefan Brüns stefan.bruens@rwth-aachen.de Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- This supersedes patches 223221 and 223224. v3: Merge patches 223221 and 223224, minor style changes.
dlls/d2d1/geometry.c | 105 +++++++++++++---------------------------- dlls/d2d1/tests/d2d1.c | 16 ++++++- 2 files changed, 46 insertions(+), 75 deletions(-)
diff --git a/dlls/d2d1/geometry.c b/dlls/d2d1/geometry.c index 7de4af5e12a..20325b0fb18 100644 --- a/dlls/d2d1/geometry.c +++ b/dlls/d2d1/geometry.c @@ -50,6 +50,7 @@ enum d2d_vertex_type D2D_VERTEX_TYPE_LINE, D2D_VERTEX_TYPE_BEZIER, D2D_VERTEX_TYPE_SPLIT_BEZIER, + D2D_VERTEX_TYPE_END, };
struct d2d_segment_idx @@ -2219,7 +2220,9 @@ static BOOL d2d_geometry_intersect_self(struct d2d_geometry *geometry) idx_p.control_idx = 0; for (idx_p.vertex_idx = 0; idx_p.vertex_idx < figure_p->vertex_count; ++idx_p.vertex_idx) { - type_p = figure_p->vertex_types[idx_p.vertex_idx]; + if ((type_p = figure_p->vertex_types[idx_p.vertex_idx]) == D2D_VERTEX_TYPE_END) + continue; + for (idx_q.figure_idx = 0; idx_q.figure_idx <= idx_p.figure_idx; ++idx_q.figure_idx) { figure_q = &geometry->u.path.figures[idx_q.figure_idx]; @@ -2227,7 +2230,9 @@ static BOOL d2d_geometry_intersect_self(struct d2d_geometry *geometry) { if (!d2d_rect_check_overlap(&figure_p->bounds, &figure_q->bounds)) continue; - max_q = figure_q->vertex_count; + if ((max_q = figure_q->vertex_count) + && figure_q->vertex_types[max_q - 1] == D2D_VERTEX_TYPE_END) + --max_q; } else { @@ -2607,6 +2612,9 @@ static BOOL d2d_geometry_add_figure_outline(struct d2d_geometry *geometry, p0 = &figure->vertices[0]; if (figure_end == D2D1_FIGURE_END_CLOSED) { + if (figure->vertex_types[vertex_count - 1] == D2D_VERTEX_TYPE_END && !--vertex_count) + return TRUE; + /* In case of a CLOSED path, a join between first and last vertex is * required. */ if (d2d_vertex_type_is_bezier(figure->vertex_types[vertex_count - 1])) @@ -2921,13 +2929,14 @@ static void STDMETHODCALLTYPE d2d_geometry_sink_EndFigure(ID2D1GeometrySink *ifa }
figure = &geometry->u.path.figures[geometry->u.path.figure_count - 1]; - figure->vertex_types[figure->vertex_count - 1] = D2D_VERTEX_TYPE_LINE; + if (memcmp(&figure->vertices[0], &figure->vertices[figure->vertex_count - 1], sizeof(*figure->vertices))) + figure->vertex_types[figure->vertex_count - 1] = D2D_VERTEX_TYPE_LINE; + else + figure->vertex_types[figure->vertex_count - 1] = D2D_VERTEX_TYPE_END; if (figure_end == D2D1_FIGURE_END_CLOSED) { ++geometry->u.path.segment_count; figure->flags |= D2D_FIGURE_FLAG_CLOSED; - if (!memcmp(&figure->vertices[0], &figure->vertices[figure->vertex_count - 1], sizeof(*figure->vertices))) - --figure->vertex_count; }
if (!d2d_geometry_add_figure_outline(geometry, figure, figure_end)) @@ -3476,14 +3485,6 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_GetBounds(ID2D1PathGeometry * if (figure->flags & D2D_FIGURE_FLAG_HOLLOW) continue;
- /* Single vertex figures are reduced by CloseFigure(). */ - if (figure->vertex_count == 0) - { - d2d_point_transform(&p, transform, figure->bounds.left, figure->bounds.top); - d2d_rect_expand(bounds, &p); - continue; - } - for (j = 0; j < figure->vertex_count; ++j) { if (figure->vertex_types[j] == D2D_VERTEX_TYPE_NONE) @@ -3498,8 +3499,10 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_GetBounds(ID2D1PathGeometry *
for (bezier_idx = 0, ++j; j < figure->vertex_count; ++j) { - if (figure->vertex_types[j] == D2D_VERTEX_TYPE_NONE - || d2d_vertex_type_is_split_bezier(figure->vertex_types[j])) + enum d2d_vertex_type next_type; + + if ((next_type = figure->vertex_types[j]) == D2D_VERTEX_TYPE_NONE + || d2d_vertex_type_is_split_bezier(next_type)) continue;
switch (type) @@ -3537,26 +3540,7 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_GetBounds(ID2D1PathGeometry * break; }
- type = figure->vertex_types[j]; - } - - if (d2d_vertex_type_is_bezier(type)) - { - /* FIXME: This attempts to approximate a cubic Bézier with - * a quadratic one. */ - p1 = figure->original_bezier_controls[bezier_idx++]; - d2d_point_transform(&p1, transform, p1.x, p1.y); - p2 = figure->original_bezier_controls[bezier_idx++]; - d2d_point_transform(&p2, transform, p2.x, p2.y); - p1.x = (p1.x + p2.x) * 0.75f; - p1.y = (p1.y + p2.y) * 0.75f; - p2 = figure->vertices[0]; - d2d_point_transform(&p2, transform, p2.x, p2.y); - p1.x -= (p.x + p2.x) * 0.25f; - p1.y -= (p.y + p2.y) * 0.25f; - - d2d_rect_get_bezier_bounds(&bezier_bounds, &p, &p1, &p2); - d2d_rect_union(bounds, &bezier_bounds); + type = next_type; } }
@@ -3619,8 +3603,10 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_StrokeContainsPoint(ID2D1Path
for (bezier_idx = 0, ++j; j < figure->vertex_count; ++j) { - if (figure->vertex_types[j] == D2D_VERTEX_TYPE_NONE - || d2d_vertex_type_is_split_bezier(figure->vertex_types[j])) + enum d2d_vertex_type next_type; + + if ((next_type = figure->vertex_types[j]) == D2D_VERTEX_TYPE_NONE + || d2d_vertex_type_is_split_bezier(next_type)) continue;
switch (type) @@ -3646,25 +3632,14 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_StrokeContainsPoint(ID2D1Path } if (*contains) return S_OK; - type = figure->vertex_types[j]; + type = next_type; }
- if (figure->flags & D2D_FIGURE_FLAG_CLOSED && (!*contains)) + if (type == D2D_VERTEX_TYPE_LINE) { - if (type == D2D_VERTEX_TYPE_LINE) - { - p1 = figure->vertices[0]; + p1 = figure->vertices[0]; + if (figure->flags & D2D_FIGURE_FLAG_CLOSED) *contains = d2d_point_on_line_segment(&point, &p, &p1, transform, stroke_width * 0.5f, tolerance); - p = p1; - } - else if (d2d_vertex_type_is_bezier(type)) - { - b.point1 = figure->original_bezier_controls[bezier_idx++]; - b.point2 = figure->original_bezier_controls[bezier_idx++]; - b.point3 = figure->vertices[0]; - *contains = d2d_point_on_bezier_segment(&point, &p, &b, transform, stroke_width, tolerance); - p = b.point3; - } }
if (*contains) @@ -3787,8 +3762,10 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_Simplify(ID2D1PathGeometry *i
for (bezier_idx = 0, ++j; j < figure->vertex_count; ++j) { - if (figure->vertex_types[j] == D2D_VERTEX_TYPE_NONE - || d2d_vertex_type_is_split_bezier(figure->vertex_types[j])) + enum d2d_vertex_type next_type; + + if ((next_type = figure->vertex_types[j]) == D2D_VERTEX_TYPE_NONE + || d2d_vertex_type_is_split_bezier(next_type)) continue;
switch (type) @@ -3827,25 +3804,7 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_Simplify(ID2D1PathGeometry *i break; }
- type = figure->vertex_types[j]; - } - - if (d2d_vertex_type_is_bezier(type)) - { - b.point1 = figure->original_bezier_controls[bezier_idx++]; - b.point2 = figure->original_bezier_controls[bezier_idx++]; - b.point3 = figure->vertices[0]; - if (transform) - { - d2d_point_transform(&b.point1, transform, b.point1.x, b.point1.y); - d2d_point_transform(&b.point2, transform, b.point2.x, b.point2.y); - d2d_point_transform(&b.point3, transform, b.point3.x, b.point3.y); - } - - if (option == D2D1_GEOMETRY_SIMPLIFICATION_OPTION_LINES) - d2d_geometry_flatten_cubic(sink, &p, &b, tolerance); - else - ID2D1SimplifiedGeometrySink_AddBeziers(sink, &b, 1); + type = next_type; }
end = figure->flags & D2D_FIGURE_FLAG_CLOSED ? D2D1_FIGURE_END_CLOSED : D2D1_FIGURE_END_OPEN; diff --git a/dlls/d2d1/tests/d2d1.c b/dlls/d2d1/tests/d2d1.c index ae3167ea1bb..381367bbbdc 100644 --- a/dlls/d2d1/tests/d2d1.c +++ b/dlls/d2d1/tests/d2d1.c @@ -3856,6 +3856,18 @@ static void test_path_geometry(BOOL d3d11) hr = ID2D1PathGeometry_Open(geometry, &sink); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ set_point(&point, 20.0f, 80.0f); + ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED); + line_to(sink, 40.0f, 100.0f); + quadratic_to(sink, 40.0f, 65.0f, 20.0f, 80.0f); + ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_OPEN); + + set_point(&point, 80.0f, 20.0f); + ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED); + line_to(sink, 60.0f, 40.0f); + quadratic_to(sink, 95.0f, 40.0f, 80.0f, 20.0f); + ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_OPEN); + set_point(&point, 120.0f, 180.0f); ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED); line_to(sink, 140.0f, 160.0f); @@ -3875,7 +3887,7 @@ static void test_path_geometry(BOOL d3d11) set_rect(&rect, 0.0f, 0.0f, 0.0f, 0.0f); hr = ID2D1PathGeometry_GetBounds(geometry, NULL, &rect); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); - match = compare_rect(&rect, 115.5f, 110.0f, 180.0f, 180.0f, 1); + match = compare_rect(&rect, 20.0f, 20.0f, 180.0f, 180.0f, 0); ok(match, "Got unexpected rectangle {%.8e, %.8e, %.8e, %.8e}.\n", rect.left, rect.top, rect.right, rect.bottom);
@@ -3883,7 +3895,7 @@ static void test_path_geometry(BOOL d3d11) hr = ID2D1PathGeometry_Simplify(geometry, D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES, NULL, 0.0f, &simplify_sink.ID2D1SimplifiedGeometrySink_iface); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); - geometry_sink_check(&simplify_sink, D2D1_FILL_MODE_ALTERNATE, 2, &expected_figures[31], 1); + geometry_sink_check(&simplify_sink, D2D1_FILL_MODE_ALTERNATE, 4, &expected_figures[29], 1); geometry_sink_cleanup(&simplify_sink);
ID2D1PathGeometry_Release(geometry);
Hi,
While running your changed tests, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check?
Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=105163
Your paranoid android.
=== w10pro64 (32 bit report) ===
d2d1: d2d1.c:8403: Test failed: Failed to get texture pointer, hr 0x80004002. 1714:d2d1: unhandled exception c0000005 at 00401606
=== debian11 (32 bit Hindi:India report) ===
d2d1: d2d1.c:6759: Test failed: d2d1.c:10119: Test marked todo: Test 4: Got unexpected output bounds {0.00000000e+000, 0.00000000e+000, 0.00000000e+000, 0.00000000e+000}, expected {-2.00000000e+000, -3.00000000e+000, 1.00000000e+001, 3.90000000e+001}.