On Wed, Jun 1, 2016 at 11:16 PM, Matteo Bruni mbruni@codeweavers.com wrote:
Signed-off-by: Matteo Bruni mbruni@codeweavers.com
dlls/wined3d/glsl_shader.c | 5 +++++ 1 file changed, 5 insertions(+)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index e5a0e69..4e773b6 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -6363,10 +6363,15 @@ static GLuint shader_glsl_generate_ffp_vertex_shader(struct shader_glsl_priv *pr
shader_addline(buffer, "%s\n", shader_glsl_get_version(gl_info, NULL));
if (shader_glsl_use_explicit_attrib_location(gl_info))
shader_addline(buffer, "#extension GL_ARB_explicit_attrib_location : enable\n");
for (i = 0; i < WINED3D_FFP_ATTRIBS_COUNT; ++i) { const char *type = i < ARRAY_SIZE(attrib_info) ? attrib_info[i].type : "vec4";
if (shader_glsl_use_explicit_attrib_location(gl_info))
shader_addline(buffer, "layout(location = %u) ", i); shader_addline(buffer, "%s %s vs_in%u;\n", get_attribute_keyword(gl_info), type, i);
} shader_addline(buffer, "\n");
-- 2.7.3
I am not sure how I missed this... Thanks!
2016-06-02 0:59 GMT+02:00 Józef Kucia joseph.kucia@gmail.com:
On Wed, Jun 1, 2016 at 11:16 PM, Matteo Bruni mbruni@codeweavers.com wrote:
Signed-off-by: Matteo Bruni mbruni@codeweavers.com
dlls/wined3d/glsl_shader.c | 5 +++++ 1 file changed, 5 insertions(+)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index e5a0e69..4e773b6 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -6363,10 +6363,15 @@ static GLuint shader_glsl_generate_ffp_vertex_shader(struct shader_glsl_priv *pr
shader_addline(buffer, "%s\n", shader_glsl_get_version(gl_info, NULL));
if (shader_glsl_use_explicit_attrib_location(gl_info))
shader_addline(buffer, "#extension GL_ARB_explicit_attrib_location : enable\n");
for (i = 0; i < WINED3D_FFP_ATTRIBS_COUNT; ++i) { const char *type = i < ARRAY_SIZE(attrib_info) ? attrib_info[i].type : "vec4";
if (shader_glsl_use_explicit_attrib_location(gl_info))
shader_addline(buffer, "layout(location = %u) ", i); shader_addline(buffer, "%s %s vs_in%u;\n", get_attribute_keyword(gl_info), type, i);
} shader_addline(buffer, "\n");
-- 2.7.3
I am not sure how I missed this... Thanks!
No problem. I guess some OpenGL implementations by default assign attribute locations in the order they are declared. That's apparently not the case with Mesa and the tests were pretty loud in telling me that :)