*Dear Developers,*
I just toying with *SDL* for a month and so. I am just wondering is there any possibilities to use *SDL* as a *WINE DirectDraw* wrapper.
From my experience, *SDL* is not such a bad 2D graphics library and very
easy to use and implement and has many flexible functions.
Best Regards, MD. IMAM HOSSAIN
Our DirectDraw implementation is good. Sure there are performance issues in some cases but those can be fixed. SDL is not suited for DirectDraw emulation because it doesn't offer all the functionality we need. Second, SDL on Linux uses X11 and other APIs directly. Games running on Wine use win32 APIs for window creation and other tasks which doesn't work with Linux SDL.
Roderick
On Sat, Feb 20, 2010 at 12:12 AM, MD.IMAM HOSSAIN imamdxl8805@gmail.com wrote:
Dear Developers,
I just toying with SDL for a month and so. I am just wondering is there any possibilities to use SDL as a WINE DirectDraw wrapper.
From my experience, SDL is not such a bad 2D graphics library and very easy to use and implement and has many flexible functions.
Best Regards, MD. IMAM HOSSAIN