On 15 September 2015 at 11:11, Andrey Gusev andrey.goosev@gmail.com wrote:
case WINED3D_SHADER_RESOURCE_TEXTURE_3D:
TRACE("_volume");
TRACE("_3d");
I think the change makes sense, but it's not really a fix. We can essentially call this whatever we like. Originally this was based on the d3d9 naming where you have "dcl_volume". OpenGL and d3d10+ call these 3D textures.