Dear Wine devs,
There are some games out there that were built with the Glide API. The Glide API is the graphics API of the 3dfx Voodoo cards and is basically a stripped down version of OpenGL. Could please consider adding support for the Glide API because I, and other have games that requires this API to be able to run under Wine. Now I know that there are Glide wrappers but they don't seem to work for a lot of people, including me, and Glide has been a very popular game API in the mid- to late 90's.
Thanks in advance,
Vincent Weber, weber dot vincent at gmail dot com
Dear Wine devs,
There are some games out there that were built with the Glide API. The Glide API is the graphics API of the 3dfx Voodoo cards and is basically a stripped down version of OpenGL. Could please consider adding support for the Glide API because I, and other have games that requires this API to be able to run under Wine. Now I know that there are Glide wrappers but they don't seem to work for a lot of people, including me, and Glide has been a very popular game API in the mid- to late 90's.
Thanks in advance,
Vincent Weber, weber dot vincent at gmail dot com
The policy is roughly to ship dlls that are a core part of Windows. Yes there are glide wrappers and quite a bunch of those succesfuly work on Wine. Personally I don't know actual names but a lot of users have used Glide->OpenGL and even Glide->Direct3D wrappers without issues.
Roderick
Roderick Colenbrander <thunderbird2k <at> gmx.net> writes:
The policy is roughly to ship dlls that are a core part of Windows. Yes there
are glide wrappers and quite a
bunch of those succesfuly work on Wine. Personally I don't know actual names
but a lot of users have used
Glide->OpenGL and even Glide->Direct3D wrappers without issues.
Roderick
I've had the most success with this wrapper. http://www.zeckensack.de/glide/
Wouldn't a wine implementation of Glide _be_ an OpenGL wrapper? Unless you wanted to implement it in terms of Wine's D3D for some reason.
Jeff Zaroyko wrote:
Roderick Colenbrander <thunderbird2k <at> gmx.net> writes:
The policy is roughly to ship dlls that are a core part of Windows. Yes there
are glide wrappers and quite a
bunch of those succesfuly work on Wine. Personally I don't know actual names
but a lot of users have used
Glide->OpenGL and even Glide->Direct3D wrappers without issues.
Roderick
I've had the most success with this wrapper. http://www.zeckensack.de/glide/
Roderick Colenbrander a écrit :
Dear Wine devs,
There are some games out there that were built with the Glide API. The Glide API is the graphics API of the 3dfx Voodoo cards and is basically a stripped down version of OpenGL. Could please consider adding support for the Glide API because I, and other have games that requires this API to be able to run under Wine. Now I know that there are Glide wrappers but they don't seem to work for a lot of people, including me, and Glide has been a very popular game API in the mid- to late 90's.
Thanks in advance,
Vincent Weber, weber dot vincent at gmail dot com
The policy is roughly to ship dlls that are a core part of Windows. Yes there are glide wrappers and quite a bunch of those succesfuly work on Wine. Personally I don't know actual names but a lot of users have used Glide->OpenGL and even Glide->Direct3D wrappers without issues.
Roderick
Hi,
Glide is very similar to ASIO. They are : - very popular (I would say was for glide) - tied to a driver - not shipped with application (as for Quicktime for instance)
ASIO cannot be integrated in Wine only due to legal issue but if it's not the case for glide (is there legal issue at all ?) I don't see any reason to not have it.
Personnaly, I've never found a glide wrapper that satisfied me but I've not tested all the existing ones. I also not sure source are available for all of them. I also think that would be good to have glide support in Wine so users can use it seamlessly without having to browse the web to find the good one.
I began implementing glide some years ago but I didn't get to far and it's barely more than a stub dll. It may still lies somewhere in my hard drive. It was on my to do list to improve it. :-)
Bye Christian
Vincent Weber <weber.vincent <at> gmail.com> writes:
Dear Wine devs,There are some games out there that were built with the Glide
API. The Glide API is the graphics API of the 3dfx Voodoo cards and is basically a stripped down version of OpenGL. Could please consider adding support for the Glide API
Wine already works fine with the Linux version of Glide. You need Voodoo hardware to be able to use this though.
Someone could create a Glide>OpenGL library independantly of Wine and also call it libglide{23}x.so. Then all Linux Glide apps could use it and Wine would also use it automaticly. It may be handy to look into porting an opensource version of a currently existing wrapper from Windows.
This is not really related to Wine directly. This wrapper could and should be created independantly of Wine.
Regards, Julius
On Tue, Feb 19, 2008 at 09:11:17AM +0000, Julius Schwartzenberg wrote:
Vincent Weber <weber.vincent <at> gmail.com> writes:
Dear Wine devs,There are some games out there that were built with the Glide
API. The Glide API is the graphics API of the 3dfx Voodoo cards and is basically a stripped down version of OpenGL. Could please consider adding support for the Glide API
Wine already works fine with the Linux version of Glide. You need Voodoo hardware to be able to use this though.
Someone could create a Glide>OpenGL library independantly of Wine and also call it libglide{23}x.so. Then all Linux Glide apps could use it and Wine would also use it automaticly. It may be handy to look into porting an opensource version of a currently existing wrapper from Windows.
This is not really related to Wine directly. This wrapper could and should be created independantly of Wine.
Btw, we had such a wrapper some time ago ... Linking to the Linux glide2x and glide3x. ;)
Ciao, Marcus