2015-05-08 9:03 GMT+02:00 Steve Lhomme robux4@videolabs.io:
Anyone has anything to say about this ?
Thanks
On Tue, May 5, 2015 at 1:52 PM, Steve Lhomme robux4@videolabs.io wrote:
This is needed by VLC.
Hi Steve,
some parts of the patch are clearly copypasted from the MS idl, which is a deal breaker. While rewriting those parts try to use the wined3d style, like putting the '*' next to the variable instead of the type.
Another potential issue (noticed by Henri) is that D3D11_VIDEO_PROCESSOR_COLOR_SPACE uses bitfields which aren't generally portable. I don't know if their implementation on Windows is compatible with the one used by the OSs and architectures we support. If that's not the case then we have a problem...
On Fri, May 8, 2015 at 6:23 PM, Matteo Bruni matteo.mystral@gmail.com wrote:
2015-05-08 9:03 GMT+02:00 Steve Lhomme robux4@videolabs.io:
Anyone has anything to say about this ?
Thanks
On Tue, May 5, 2015 at 1:52 PM, Steve Lhomme robux4@videolabs.io wrote:
This is needed by VLC.
Hi Steve,
some parts of the patch are clearly copypasted from the MS idl, which is a deal breaker. While rewriting those parts try to use the wined3d style, like putting the '*' next to the variable instead of the type.
OK, new patch coming soon.
Another potential issue (noticed by Henri) is that D3D11_VIDEO_PROCESSOR_COLOR_SPACE uses bitfields which aren't generally portable. I don't know if their implementation on Windows is compatible with the one used by the OSs and architectures we support. If that's not the case then we have a problem...
There are bitfields in dwrite.idl and dwrite_1.idl. For example in DWRITE_SHAPING_GLYPH_PROPERTIES.
Thanks for the help.