Am 20.07.2010 um 18:51 schrieb Henri Verbeet:
|| gl_info->supported[WINE_NORMALIZED_TEXRECT])
|| gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT])
I understand the WINE->WINED3D part - it's a wined3d specific thing, nothing wine global. But why did you add GL to the name?
On 20 July 2010 22:05, Stefan Dösinger stefandoesinger@gmx.at wrote:
Am 20.07.2010 um 18:51 schrieb Henri Verbeet:
- || gl_info->supported[WINE_NORMALIZED_TEXRECT])
- || gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT])
I understand the WINE->WINED3D part - it's a wined3d specific thing, nothing wine global. But why did you add GL to the name?
Consistency with the enum name, and WINED3D_GL_EXT_NONE, WINED3D_GL_EXT_COUNT and WINED3D_GL_VERSION_2_0.
Am 21.07.2010 um 13:01 schrieb Henri Verbeet:
On 20 July 2010 22:05, Stefan Dösinger stefandoesinger@gmx.at wrote:
Am 20.07.2010 um 18:51 schrieb Henri Verbeet:
|| gl_info->supported[WINE_NORMALIZED_TEXRECT])
|| gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT])
I understand the WINE->WINED3D part - it's a wined3d specific thing, nothing wine global. But why did you add GL to the name?
Consistency with the enum name, and WINED3D_GL_EXT_NONE, WINED3D_GL_EXT_COUNT and WINED3D_GL_VERSION_2_0.
But those aren't extensions.
On 21 July 2010 14:12, Stefan Dösinger stefandoesinger@gmx.at wrote:
Am 21.07.2010 um 13:01 schrieb Henri Verbeet:
On 20 July 2010 22:05, Stefan Dösinger stefandoesinger@gmx.at wrote:
Am 20.07.2010 um 18:51 schrieb Henri Verbeet:
- || gl_info->supported[WINE_NORMALIZED_TEXRECT])
- || gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT])
I understand the WINE->WINED3D part - it's a wined3d specific thing, nothing wine global. But why did you add GL to the name?
Consistency with the enum name, and WINED3D_GL_EXT_NONE, WINED3D_GL_EXT_COUNT and WINED3D_GL_VERSION_2_0.
But those aren't extensions.
Neither is this, which was kind of the point.
Am Mittwoch 21 Juli 2010, 14:13:59 schrieb Henri Verbeet:
On 21 July 2010 14:12, Stefan Dösinger stefandoesinger@gmx.at wrote:
Am 21.07.2010 um 13:01 schrieb Henri Verbeet:
Consistency with the enum name, and WINED3D_GL_EXT_NONE, WINED3D_GL_EXT_COUNT and WINED3D_GL_VERSION_2_0.
But those aren't extensions.
Neither is this, which was kind of the point.
OK with me in this case.
I'd consider normalized_texrect a GL extension for WineD3D's purposes, mostly due to lack of reasons not to consider it a GL extension, but I am fine with either way.
On 21 July 2010 18:29, Stefan Dösinger stefandoesinger@gmx.at wrote:
I'd consider normalized_texrect a GL extension for WineD3D's purposes, mostly due to lack of reasons not to consider it a GL extension,
If it's not on http://www.opengl.org/registry/, or at least making progress towards going there, it's not a GL extension.