From: Pablo Martin pmart-wine@riseup.net
Signed-off-by: Pablo Martin pmart-wine@riseup.net Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/d3d11/tests/d3d11.c | 8 ++++++++ 1 file changed, 8 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 8ca66346266..0fc22c45a0b 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -15486,6 +15486,7 @@ static void test_check_feature_support(void) { D3D11_FEATURE_DATA_THREADING threading[2]; D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS hwopts; + D3D11_FEATURE_DATA_ARCHITECTURE_INFO archinfo; ID3D11Device *device; ULONG refcount; HRESULT hr; @@ -15544,6 +15545,13 @@ static void test_check_feature_support(void) ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); trace("Compute shader support via SM4 %#x.\n", hwopts.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x);
+ hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_ARCHITECTURE_INFO, &archinfo, sizeof(archinfo)); + ok(hr == S_OK || broken(hr == E_INVALIDARG) /* Not available on all Windows versions. */, + "Got unexpected hr %#x.\n", hr); + hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_ARCHITECTURE_INFO, &archinfo, sizeof(archinfo)*2); + ok(hr == E_INVALIDARG /* Not available on all Windows versions but they will return E_INVALIDARG anyways. */, + "Got unexpected hr %#x.\n", hr); + refcount = ID3D11Device_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); }
Hi,
While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at https://testbot.winehq.org/JobDetails.pl?Key=38112
Your paranoid android.
=== build (build) === Patch failed to apply