From: Józef Kucia jkucia@codeweavers.com
Reading uncached memory is slow.
Signed-off-by: Józef Kucia jkucia@codeweavers.com --- libs/vkd3d/resource.c | 30 ++++++++++++++++++++---------- 1 file changed, 20 insertions(+), 10 deletions(-)
diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c index 06e7c7dcb52c..df3ab5d7953c 100644 --- a/libs/vkd3d/resource.c +++ b/libs/vkd3d/resource.c @@ -24,21 +24,26 @@ static unsigned int vkd3d_select_memory_type(struct d3d12_device *device, uint32 const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags) { const VkPhysicalDeviceMemoryProperties *memory_info = &device->memory_properties; - VkMemoryPropertyFlags required_flags; - unsigned int i; + VkMemoryPropertyFlags flags[2]; + unsigned int i, j, count = 0;
switch (heap_properties->Type) { case D3D12_HEAP_TYPE_DEFAULT: - required_flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; + flags[count++] = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; + break; + + case D3D12_HEAP_TYPE_UPLOAD: + flags[count++] = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; break;
case D3D12_HEAP_TYPE_CUSTOM: FIXME("Custom heaps not supported yet.\n"); /* fall-through */ - case D3D12_HEAP_TYPE_UPLOAD: case D3D12_HEAP_TYPE_READBACK: - required_flags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; + flags[count++] = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT + | VK_MEMORY_PROPERTY_HOST_CACHED_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; + flags[count++] = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; break;
default: @@ -46,12 +51,17 @@ static unsigned int vkd3d_select_memory_type(struct d3d12_device *device, uint32 return ~0u; }
- for (i = 0; i < memory_info->memoryTypeCount; ++i) + for (j = 0; j < count; ++j) { - if (!(memory_type_mask & (1u << i))) - continue; - if ((memory_info->memoryTypes[i].propertyFlags & required_flags) == required_flags) - return i; + VkMemoryPropertyFlags preferred_flags = flags[j]; + + for (i = 0; i < memory_info->memoryTypeCount; ++i) + { + if (!(memory_type_mask & (1u << i))) + continue; + if ((memory_info->memoryTypes[i].propertyFlags & preferred_flags) == preferred_flags) + return i; + } }
return ~0u;