Signed-off-by: Francois Gouget fgouget@free.fr --- dlls/d3d9/tests/d3d9ex.c | 8 ++++---- dlls/d3d9/tests/device.c | 8 ++++---- dlls/d3d9/tests/visual.c | 2 +- 3 files changed, 9 insertions(+), 9 deletions(-)
diff --git a/dlls/d3d9/tests/d3d9ex.c b/dlls/d3d9/tests/d3d9ex.c index 354a51d85a1..2639d20332b 100644 --- a/dlls/d3d9/tests/d3d9ex.c +++ b/dlls/d3d9/tests/d3d9ex.c @@ -2986,7 +2986,7 @@ static void test_wndproc(void) ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); ok(ret, "Failed to get display mode.\n"); ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth - && devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect screen size %ux%u.\n", + && devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpected screen size %ux%u.\n", devmode.dmPelsWidth, devmode.dmPelsHeight);
/* In d3d9ex the device and focus windows have to be minimized and restored, @@ -3015,7 +3015,7 @@ static void test_wndproc(void) ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); ok(ret, "Failed to get display mode.\n"); ok(devmode.dmPelsWidth == d3d_width - && devmode.dmPelsHeight == d3d_height, "Got unexpect screen size %ux%u.\n", + && devmode.dmPelsHeight == d3d_height, "Got unexpected screen size %ux%u.\n", devmode.dmPelsWidth, devmode.dmPelsHeight);
hr = reset_device(device, &device_desc); @@ -3039,8 +3039,8 @@ static void test_wndproc(void)
ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); ok(ret, "Failed to get display mode.\n"); - ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth, "Got unexpect width %u.\n", devmode.dmPelsWidth); - ok(devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect height %u.\n", devmode.dmPelsHeight); + ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth, "Got unexpected width %u.\n", devmode.dmPelsWidth); + ok(devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpected height %u.\n", devmode.dmPelsHeight);
/* SW_SHOWMINNOACTIVE is needed to make FVWM happy. SW_SHOWNOACTIVATE is needed to make windows * send SIZE_RESTORED after ShowWindow(SW_SHOWMINNOACTIVE). */ diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c index f05aded3815..1e8133b0c8e 100644 --- a/dlls/d3d9/tests/device.c +++ b/dlls/d3d9/tests/device.c @@ -4015,7 +4015,7 @@ static void test_wndproc(void) ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); ok(ret, "Failed to get display mode.\n"); ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth - && devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect screen size %ux%u.\n", + && devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpected screen size %ux%u.\n", devmode.dmPelsWidth, devmode.dmPelsHeight);
/* This is needed on native with D3DCREATE_NOWINDOWCHANGES, and it needs to be @@ -4050,7 +4050,7 @@ static void test_wndproc(void) ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); ok(ret, "Failed to get display mode.\n"); ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth - && devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect screen size %ux%u.\n", + && devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpected screen size %ux%u.\n", devmode.dmPelsWidth, devmode.dmPelsHeight);
hr = reset_device(device, &device_desc); @@ -4074,8 +4074,8 @@ static void test_wndproc(void)
ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); ok(ret, "Failed to get display mode.\n"); - ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth, "Got unexpect width %u.\n", devmode.dmPelsWidth); - ok(devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect height %u.\n", devmode.dmPelsHeight); + ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth, "Got unexpected width %u.\n", devmode.dmPelsWidth); + ok(devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpected height %u.\n", devmode.dmPelsHeight);
/* SW_SHOWMINNOACTIVE is needed to make FVWM happy. SW_SHOWNOACTIVATE is needed to make windows * send SIZE_RESTORED after ShowWindow(SW_SHOWMINNOACTIVE). */ diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 990702883a4..121b50f42af 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -14139,7 +14139,7 @@ static void sincos_test(void)
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(SUCCEEDED(hr), "IDirect3DDevice9_Present returned %#x.\n", hr); - /* TODO: Find a way to properly validate the lines. Precicion issues make this a kinda nasty task */ + /* TODO: Find a way to properly validate the lines. Precision issues make this a kinda nasty task */
IDirect3DVertexShader9_Release(sin_shader); IDirect3DVertexShader9_Release(cos_shader);
Hi,
While running your changed tests, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check?
Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=56195
Your paranoid android.
=== debian10 (32 bit report) ===
d3d9: d3d9ex: Timeout device: Timeout visual: Timeout
=== debian10 (build log) ===
Task: WineTest did not produce the win32_fr_FR report
=== debian10 (32 bit WoW report) ===
d3d9: d3d9ex: Timeout device: Timeout visual: Timeout
=== debian10 (build log) ===
Task: WineTest did not produce the wow64 report