okay - Alexandre's solution did it.
After turning on --debugmsg +loaddll, I noticed that wininet.dll was being loaded from "c:\windows\system". I'm running wine from a UNIX partition.
adding "wininet" = "builtin, native" to config fixed the problem.
thanks, Jason
On April 2, 2002 11:49 am, Jason M Bell wrote:
okay - Alexandre's solution did it.
After turning on --debugmsg +loaddll, I noticed that wininet.dll was being loaded from "c:\windows\system". I'm running wine from a UNIX partition.
adding "wininet" = "builtin, native" to config fixed the problem.
Shouldn't we default to builtin?
I also have a suggestion for this:
we could put ALL emulated dlls in the default config file with "something" = "builtin, native" and # the ones that aren't enough implemented/tested.
Comments ?
adding "wininet" = "builtin, native" to config fixed the problem.
Shouldn't we default to builtin?
-- Dimi.
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Sylvain Petreolle spetreolle@yahoo.fr writes:
we could put ALL emulated dlls in the default config file with "something" = "builtin, native" and # the ones that aren't enough implemented/tested.
Comments ?
That wouldn't help; sometimes builtins work better and sometimes they don't, it depends on the application and on the Windows version of the native dlls. There isn't a single configuration that works better in all cases.
On April 2, 2002 09:02 pm, Alexandre Julliard wrote:
That wouldn't help; sometimes builtins work better and sometimes they don't, it depends on the application and on the Windows version of the native dlls. There isn't a single configuration that works better in all cases.
That's true, but if we default to builtin, we expose more of _our_ bugs, and hopefully we get them fixed faster.
"Dimitrie O. Paun" dpaun@rogers.com writes:
That's true, but if we default to builtin, we expose more of _our_ bugs, and hopefully we get them fixed faster.
Not necessarily; many bugs appear only when using a mix of natives and builtins, since this is where the compatibility requirements are the most strict.