And this is the correct patch. Sorry about that, ignore the above.
The above actually allocated the memory, this just returns that the op. didn't succeed which is the correct thing to do. Chessmaster seems to be happy too.
On Thu, 2004-07-08 at 15:38, Andrei Barbu wrote:
Changelog:
Fixes a memory access fault inside of D3D8_GetCreationParameters.