From: Józef Kucia jkucia@codeweavers.com
Signed-off-by: Józef Kucia jkucia@codeweavers.com --- tests/d3d12.c | 163 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 163 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c index d6cd4e014660..04ee7be99fff 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -616,6 +616,36 @@ static bool is_min_max_filtering_supported(ID3D12Device *device) return options.TiledResourcesTier >= D3D12_TILED_RESOURCES_TIER_2; }
+static D3D12_TILED_RESOURCES_TIER get_tiled_resources_tier(ID3D12Device *device) +{ + D3D12_FEATURE_DATA_D3D12_OPTIONS options; + HRESULT hr; + + if (FAILED(hr = ID3D12Device_CheckFeatureSupport(device, + D3D12_FEATURE_D3D12_OPTIONS, &options, sizeof(options)))) + { + trace("Failed to check feature support, hr %#x.\n", hr); + return D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED; + } + + return options.TiledResourcesTier; +} + +static bool is_standard_swizzle_64kb_supported(ID3D12Device *device) +{ + D3D12_FEATURE_DATA_D3D12_OPTIONS options; + HRESULT hr; + + if (FAILED(hr = ID3D12Device_CheckFeatureSupport(device, + D3D12_FEATURE_D3D12_OPTIONS, &options, sizeof(options)))) + { + trace("Failed to check feature support, hr %#x.\n", hr); + return false; + } + + return options.StandardSwizzle64KBSupported; +} + #define create_cb_root_signature(a, b, c, e) create_cb_root_signature_(__LINE__, a, b, c, e) static ID3D12RootSignature *create_cb_root_signature_(unsigned int line, ID3D12Device *device, unsigned int reg_idx, D3D12_SHADER_VISIBILITY shader_visibility, @@ -2126,6 +2156,138 @@ static void test_create_placed_resource(void) ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount); }
+static void test_create_reserved_resource(void) +{ + D3D12_GPU_VIRTUAL_ADDRESS gpu_address; + D3D12_HEAP_PROPERTIES heap_properties; + D3D12_RESOURCE_DESC resource_desc; + D3D12_CLEAR_VALUE clear_value; + D3D12_HEAP_FLAGS heap_flags; + ID3D12Resource *resource; + bool standard_swizzle; + ID3D12Device *device; + ULONG refcount; + HRESULT hr; + + if (!(device = create_device())) + { + skip("Failed to create device.\n"); + return; + } + + if (get_tiled_resources_tier(device) == D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED) + { + skip("Tiled resources are not supported.\n"); + goto done; + } + + standard_swizzle = is_standard_swizzle_64kb_supported(device); + trace("Standard swizzle 64KB: %#x.\n", standard_swizzle); + + resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; + resource_desc.Alignment = 0; + resource_desc.Width = 32; + resource_desc.Height = 1; + resource_desc.DepthOrArraySize = 1; + resource_desc.MipLevels = 1; + resource_desc.Format = DXGI_FORMAT_UNKNOWN; + resource_desc.SampleDesc.Count = 1; + resource_desc.SampleDesc.Quality = 0; + resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; + resource_desc.Flags = 0; + + hr = ID3D12Device_CreateReservedResource(device, + &resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL, + &IID_ID3D12Resource, (void **)&resource); + ok(hr == S_OK, "Failed to create reserved resource, hr %#x.\n", hr); + + check_interface(resource, &IID_ID3D12Object, TRUE); + check_interface(resource, &IID_ID3D12DeviceChild, TRUE); + check_interface(resource, &IID_ID3D12Pageable, TRUE); + check_interface(resource, &IID_ID3D12Resource, TRUE); + + gpu_address = ID3D12Resource_GetGPUVirtualAddress(resource); + ok(gpu_address, "Got unexpected GPU virtual address %#"PRIx64".\n", gpu_address); + + heap_flags = 0xdeadbeef; + hr = ID3D12Resource_GetHeapProperties(resource, &heap_properties, &heap_flags); + ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); + ok(heap_flags == 0xdeadbeef, "Got unexpected heap flags %#x.\n", heap_flags); + + refcount = ID3D12Resource_Release(resource); + ok(!refcount, "ID3D12Resource has %u references left.\n", (unsigned int)refcount); + + /* The clear value must be NULL for buffers. */ + clear_value.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + clear_value.Color[0] = 1.0f; + clear_value.Color[1] = 0.0f; + clear_value.Color[2] = 0.0f; + clear_value.Color[3] = 1.0f; + + hr = ID3D12Device_CreateReservedResource(device, + &resource_desc, D3D12_RESOURCE_STATE_COMMON, &clear_value, + &IID_ID3D12Resource, (void **)&resource); + ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); + + /* D3D12_TEXTURE_LAYOUT_ROW_MAJOR must be used for buffers. */ + resource_desc.Layout = D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE; + hr = ID3D12Device_CreateReservedResource(device, + &resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL, + &IID_ID3D12Resource, (void **)&resource); + ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); + + resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN; + hr = ID3D12Device_CreateReservedResource(device, + &resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL, + &IID_ID3D12Resource, (void **)&resource); + ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); + + /* D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE must be used for textures. */ + resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D; + resource_desc.Alignment = 0; + resource_desc.Width = 64; + resource_desc.Height = 64; + resource_desc.DepthOrArraySize = 1; + resource_desc.MipLevels = 4; + resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + resource_desc.SampleDesc.Count = 1; + resource_desc.SampleDesc.Quality = 0; + resource_desc.Layout = D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE; + resource_desc.Flags = 0; + + hr = ID3D12Device_CreateReservedResource(device, + &resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL, + &IID_ID3D12Resource, (void **)&resource); + ok(hr == S_OK, "Failed to create reserved resource, hr %#x.\n", hr); + refcount = ID3D12Resource_Release(resource); + ok(!refcount, "ID3D12Resource has %u references left.\n", (unsigned int)refcount); + + resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN; + hr = ID3D12Device_CreateReservedResource(device, + &resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL, + &IID_ID3D12Resource, (void **)&resource); + ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); + + resource_desc.MipLevels = 1; + resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; + hr = ID3D12Device_CreateReservedResource(device, + &resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL, + &IID_ID3D12Resource, (void **)&resource); + ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); + + resource_desc.Layout = D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE; + hr = ID3D12Device_CreateReservedResource(device, + &resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL, + &IID_ID3D12Resource, (void **)&resource); + ok(hr == (standard_swizzle ? S_OK : E_INVALIDARG) || broken(use_warp_device), "Got unexpected hr %#x.\n", hr); + if (SUCCEEDED(hr)) + ID3D12Resource_Release(resource); + +done: + refcount = ID3D12Device_Release(device); + ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount); +} + static void test_create_descriptor_heap(void) { D3D12_DESCRIPTOR_HEAP_DESC heap_desc; @@ -29603,6 +29765,7 @@ START_TEST(d3d12) run_test(test_create_committed_resource); run_test(test_create_heap); run_test(test_create_placed_resource); + run_test(test_create_reserved_resource); run_test(test_create_descriptor_heap); run_test(test_create_sampler); run_test(test_create_unordered_access_view);