On Sat, Nov 29, 2008 at 11:42 AM, Andrew Talbot andrew.talbot@talbotville.com wrote:
Changelog: wined3d: Sign-compare warnings fix.
@@ -504,7 +504,7 @@ static void shader_generate_glsl_declarations(IWineD3DBaseShader *iface, const s IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface; IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device; int i;
- unsigned int extra_constants_needed = 0;
unsigned int i, extra_constants_needed = 0; const local_constant *lconst;
/* There are some minor differences between pixel and vertex shaders */
You forgot to remove 'int i' here.