Please don't apply this patch and the following ones yet. They break device::reset because they don't delete old gl shaders properly in this case. I'll try to get a fixed patch asap. Patches 1-3 should still be ok
-----Original Message----- From: wine-patches-bounces@winehq.org [mailto:wine-patches- bounces@winehq.org] On Behalf Of Stefan Dösinger Sent: Monday, January 19, 2009 11:49 AM To: wine-patches@winehq.org Subject: [4/7] WineD3D: Put vertex shader duplication infrastructure in place