On Wed, Jul 07, 2010 at 10:28:17AM -0500, Misha Koshelev wrote:
Ok per Dan's comments back to <last as this looks nicer.
This is my last try on these patches unless I hear from Alexandre.
Misha
dlls/d3dx9_36/tests/mesh.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3dx9_36/tests/mesh.c b/dlls/d3dx9_36/tests/mesh.c index 8e4e26d..a2fb6d8 100644 --- a/dlls/d3dx9_36/tests/mesh.c +++ b/dlls/d3dx9_36/tests/mesh.c @@ -269,7 +269,7 @@ static void D3DXDeclaratorFromFVFTest(void) ok(decl[i].Method == exp1[i].Method, "Returned method %d, expected %d\n", decl[i].Method, exp1[i].Method); ok(decl[i].Usage == exp1[i].Usage, "Returned usage %d, expected %d\n", decl[i].Usage, exp1[i].Usage); ok(decl[i].UsageIndex == exp1[i].UsageIndex, "Returned usage index %d, expected %d\n", decl[i].UsageIndex, exp1[i].UsageIndex);
ok(decl[i].Offset == exp1[i].Offset, "Returned offset %d, expected %d\n", decl[1].Offset, exp1[i].Offset);
ok(decl[i].Offset == exp1[i].Offset, "Returned offset %d, expected %d\n", decl[1].Offset, exp1[i].Offset);
In general whitespace changes have nearly no chance of acceptance.
Especially in this late RC phase of 1.2.
Fix whitespace issues in code you change, leave it alone otherwise.
Ciao, Marcus