Na 1054375053, 2003-05-31 ob 11:57, je Raphaël Junqueira napisal(a):
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Hi folks,
I'm trying to get Unreal2 working, with no sound it continue to access some dmusic stubs and crash. With this it crash later than befor (in dmusic too). If anyone can help to really improve dmusic support as we need a real implementation of IDirectMusicPerformance8
I'm working on it but I'd really appreciate any help...
Else, anyone know how to force an application to not use dmusic (saying that it's not supported) ?
Sure, just go into /usr/lib/wine and delete or rename dm*.dll.so :)
Changelog:
- some implementation of dmusic stubs
Regards, Raphael -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.2 (GNU/Linux)
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Le Samedi 31 Mai 2003 20:57, Rok Mandeljc a écrit :
Na 1054375053, 2003-05-31 ob 11:57, je Raphaël Junqueira napisal(a):
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Hi folks,
I'm trying to get Unreal2 working, with no sound it continue to access some dmusic stubs and crash. With this it crash later than befor (in dmusic too). If anyone can help to really improve dmusic support as we need a real implementation of IDirectMusicPerformance8
I'm working on it but I'd really appreciate any help...
good news ;) if you need help i can help you: i dont know very well dsound/dmusic but i learn rapidly ;p
Else, anyone know how to force an application to not use dmusic (saying that it's not supported) ?
Sure, just go into /usr/lib/wine and delete or rename dm*.dll.so :)
well, i have already tried it and in this case unreal2 exit with a beautiful msgbox saying that my directx install is broken ;(
Thanks, Raphael
It wont work, since some binaries can be linked to dmusic.dll at load time => the binary wont even be loaded.
Else, anyone know how to force an application to not use dmusic
(saying that
it's not supported) ?
Sure, just go into /usr/lib/wine and delete or rename dm*.dll.so :)
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