On Apr 1, 2013, at 6:41 AM, Jacek Caban wrote:
There are still some missing features. Most notably, it lacks support for system tray baloons.
I know; that's, like, the hardest thing to do!
Great work, though! Actually, since HTML is available everywhere, there's little reason for me to continue with the Mac driver.
-Ken
On 04/01/2013 07:22 AM, Ken Thomases wrote:
On Apr 1, 2013, at 6:41 AM, Jacek Caban wrote:
There are still some missing features. Most notably, it lacks support for system tray baloons.
I know; that's, like, the hardest thing to do!
In other news, Alexandre has accepted a job at Microsoft. He has relinquished the maintainer role to me in his place.
I've gone ahead and committed this and removed both the Mac driver and X11 driver as well.
Cheers,
Jeremy
p.s. I expect all future commits to have a comment to code ratio of at least 10:1; they will be automatically rejected without that change.
Am 01.04.2013 14:22, schrieb Ken Thomases:
On Apr 1, 2013, at 6:41 AM, Jacek Caban wrote:
There are still some missing features. Most notably, it lacks support for system tray baloons.
I know; that's, like, the hardest thing to do!
Great work, though! Actually, since HTML is available everywhere, there's little reason for me to continue with the Mac driver.
Maybe you should continue with your work until wined3d supports webGL as backend ;)
Am 01.04.2013 um 16:55 schrieb André Hentschel nerv@dawncrow.de:
Maybe you should continue with your work until wined3d supports webGL as backend ;)
No, nobody will need regular d3d once all games are written in webD3D.