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Am 2015-10-25 um 19:02 schrieb Andrey Gusev:
+enum _D3DX10_ERR {
- D3DX10_ERR_CANNOT_MODIFY_INDEX_BUFFER = MAKE_DDHRESULT(2900),
- D3DX10_ERR_INVALID_MESH = MAKE_DDHRESULT(2901),
- D3DX10_ERR_CANNOT_ATTR_SORT = MAKE_DDHRESULT(2902),
- D3DX10_ERR_SKINNING_NOT_SUPPORTED = MAKE_DDHRESULT(2903),
- D3DX10_ERR_TOO_MANY_INFLUENCES = MAKE_DDHRESULT(2904),
- D3DX10_ERR_INVALID_DATA = MAKE_DDHRESULT(2905),
- D3DX10_ERR_LOADED_MESH_AS_NO_DATA = MAKE_DDHRESULT(2906),
- D3DX10_ERR_DUPLICATE_NAMED_FRAGMENT = MAKE_DDHRESULT(2907),
- D3DX10_ERR_CANNOT_REMOVE_LAST_ITEM = MAKE_DDHRESULT(2908),
+};
Do you have code that uses this enum? This file doesn't exist in my
Windows Kit installation, but it seems to be part of the old DirectX
SDK headers.
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