From: Paul Gofman pgofman@codeweavers.com
Like the other blitters. When the GLSL blitter was introduced, the idea was that caller would be responsible for doing this, but we never ended up updating the other blitters.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49251 Signed-off-by: Paul Gofman pgofman@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- This supersedes patch 185896.
dlls/wined3d/glsl_shader.c | 5 +++++ 1 file changed, 5 insertions(+)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 7d16f03a219..ddb76143b5c 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -13135,6 +13135,11 @@ static DWORD glsl_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bli wined3d_texture_load(src_texture, context, FALSE); }
+ if (wined3d_texture_is_full_rect(dst_texture, dst_sub_resource_idx % dst_texture->level_count, dst_rect)) + wined3d_texture_prepare_location(dst_texture, dst_sub_resource_idx, context, dst_location); + else + wined3d_texture_load_location(dst_texture, dst_sub_resource_idx, context, dst_location); + wined3d_context_gl_apply_blit_state(context_gl, device);
if (dst_location == WINED3D_LOCATION_DRAWABLE)