We need these to be per-vertex. This fixes the Wine d3d11 test_clip_distance() test.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- libs/vkd3d-shader/spirv.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 78cfd2ae..5781ce18 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -4977,9 +4977,11 @@ static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_comp }
if (compiler->shader_type != VKD3D_SHADER_TYPE_HULL) + { vkd3d_spirv_builder_begin_main_function(builder);
- vkd3d_dxbc_compiler_emit_shader_signature_outputs(compiler); + vkd3d_dxbc_compiler_emit_shader_signature_outputs(compiler); + } }
static size_t vkd3d_dxbc_compiler_get_current_function_location(struct vkd3d_dxbc_compiler *compiler)