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Am 2014-08-04 12:17, schrieb Henri Verbeet:
- if (dst_resource->type != WINED3D_RTYPE_TEXTURE)
- {
FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(dst_resource->type));
return;
- }
What's the point of implementing this based on textures and blits? It seems to me that a major restructuring will be needed to make this work on buffers.
On 4 August 2014 15:58, Stefan Dösinger stefandoesinger@gmail.com wrote:
Am 2014-08-04 12:17, schrieb Henri Verbeet:
- if (dst_resource->type != WINED3D_RTYPE_TEXTURE)
- {
FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(dst_resource->type));
return;
- }
What's the point of implementing this based on textures and blits? It seems to me that a major restructuring will be needed to make this work on buffers.
Not that much, since all that's really needed is to generalize the blitter infrastructure to handle buffer resources. The main reason for implementing this now and not in e.g. a year though is that we'll need CopyResource() to read back the output of any test that does any kind of rendering.
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Am 2014-08-04 16:04, schrieb Henri Verbeet:
The main reason for implementing this now and not in e.g. a year though is that we'll need CopyResource() to read back the output of any test that does any kind of rendering.
Ok.