2009/6/7 Stefan Dösinger stefan@codeweavers.com:
+/* Not reentrant! */ +static inline const int *get_int_const(const struct wined3d_shader_instruction *ins, IWineD3DBaseShaderImpl *This, DWORD idx) +{
- BOOL vshader = shader_is_vshader_version(This->baseShader.reg_maps.shader_version.type);
- WORD flag = (1 << idx);
- const local_constant *constant;
- struct shader_arb_ctx_priv *priv = ins->ctx->backend_data;
- if(This->baseShader.reg_maps.local_int_consts & flag)
- {
static const int err_ret[4] = {0, 0, 0, 0};
/* What good is a if(bool) with a hardcoded local constant? I don't know, but handle it */
LIST_FOR_EACH_ENTRY(constant, &This->baseShader.constantsI, local_constant, entry)
{
if (constant->idx == idx)
{
return (int *) constant->value;
}
}
ERR("Local constant not found\n");
return err_ret;
- }
- else
- {
static int ret[4];
ret[3] = 0;
if(vshader)
{
/* Count and aL start value are unsigned */
ret[0] = priv->cur_vs_args->loop_ctrl[idx][0];
ret[1] = priv->cur_vs_args->loop_ctrl[idx][1];
/* The step/stride is signed */
ret[2] = ((char) priv->cur_vs_args->loop_ctrl[idx][3]);
}
else
{
ret[0] = priv->cur_ps_args->loop_ctrl[idx][0];
ret[1] = priv->cur_ps_args->loop_ctrl[idx][1];
ret[2] = ((char) priv->cur_ps_args->loop_ctrl[idx][3]);
}
return ret;
- }
+}
I said I wouldn't be reviewing arb_program_shader.c changes (and I'm not, in general), but I couldn't help noticing this bit of code. *blink*?
const int *control_values = get_int_const(ins, This, ins->src[0].reg.idx);
list_init(&priv->record);
priv->recording = TRUE;
control_frame->outer_loop = TRUE;
control_frame->loop_control[0] = control_values[0];
control_frame->loop_control[1] = control_values[1];
control_frame->loop_control[1] = control_values[2];
This is either a typo or redundant.