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Am 05.06.2011 um 22:48 schrieb Henri Verbeet:
Since we report D3DPMISCCAPS_CLIPTLVERTS.
Do we still need GL_ARB_depth_clamp after this change?
On 6 June 2011 09:11, Stefan Dösinger stefandoesinger@gmx.at wrote:
Since we report D3DPMISCCAPS_CLIPTLVERTS.
Do we still need GL_ARB_depth_clamp after this change?
We may need it for D3DUSAGE_DONOTCLIP vertex buffers, so I kept the extension for the moment.
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Am 06.06.2011 um 09:40 schrieb Henri Verbeet:
We may need it for D3DUSAGE_DONOTCLIP vertex buffers, so I kept the extension for the moment.
OK. Do you have a test for this or plan to write one? Otherwise I can do that the next time I boot Windows.
On 6 June 2011 10:18, Stefan Dösinger stefandoesinger@gmx.at wrote:
We may need it for D3DUSAGE_DONOTCLIP vertex buffers, so I kept the extension for the moment.
OK. Do you have a test for this or plan to write one? Otherwise I can do that the next time I boot Windows.
I was going to wait for an actual application to use it, but if you can write a test that's fine.