Hi Jason,
I tried to compile your directx8 code.(try 3) For now it doesn't compile, complaining about wine_gl.h.
Relevant part of 'make depend' log : make[2]: Entre dans le répertoire `/home/wine/dlls/d3d8' ../../tools/makedep -I. -I. -I../../include -I../../include -C. d3d8_main.c directx.c device.c resource.c vertexbuffer.c indexbuffer.c volume.c swapchain.c surface.c basetexture.c texture.c cubetexture.c volumetexture.c wine_gl.h: No such file or directory wine_gl.h was first included from d3d8_private.h:9 d3d8_private.h was first included from d3d8_main.c:25
Where could I find this file ? I have latest CVS and didn't find it.
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wine_gl.h: No such file or directory wine_gl.h was first included from d3d8_private.h:9 d3d8_private.h was first included from d3d8_main.c:25
Where could I find this file ? I have latest CVS and didn't find it.
Alexandre removed it yesterday in his 'tsx11' commits :-)
Lionel
wine_gl.h: No such file or directory wine_gl.h was first included from d3d8_private.h:9 d3d8_private.h was first included from d3d8_main.c:25
Where could I find this file ? I have latest CVS and didn't find it.
Alexandre removed it yesterday in his 'tsx11' commits :-)
Now I knew I'd break someone, just not that quickly! And to think I refreshed my cvs not long before then as well...
Browsing the cvs tree it looks like the contents of that file were moved inline into ddraw/mesa_private.h, and the locks dynamically loaded at startup which would be d3d8_main.c, so I guess do the same and see what happens.:
Alexander - do you want me to resubmit or can you do the same changes as you did to ddraw?
Jason
wine_gl.h: No such file or directory wine_gl.h was first included from d3d8_private.h:9 d3d8_private.h was first included from d3d8_main.c:25
Where could I find this file ? I have latest CVS and didn't find it.
Alexandre removed it yesterday in his 'tsx11' commits :-)
Actually it wasnt as bad as I thought, use the attached patch on top of the one I've submitted to make it work.
On September 27, 2002 03:19 pm, Ann and Jason Edmeades wrote:
Actually it wasnt as bad as I thought, use the attached patch on top of the one I've submitted to make it work.
Unified diff, pretty please...
Using on the files contained in your zip (try 3) doesn't works, all hunks are reported as previously applied or reversed patches. Should I apply it as reversed patch ?
--- Ann and Jason Edmeades us@the-edmeades.demon.co.uk a écrit : >
wine_gl.h: No such file or directory
wine_gl.h was first included from d3d8_private.h:9 d3d8_private.h was first included from d3d8_main.c:25
Where could I find this file ? I have latest CVS and didn't find
it.
Alexandre removed it yesterday in his 'tsx11' commits :-)
Actually it wasnt as bad as I thought, use the attached patch on top of the one I've submitted to make it work.
ATTACHMENT part 2 application/octet-stream name=patch.patch
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It compiles when I apply it as reversed. Thanks for your work. I want to test it !
Actually it wasnt as bad as I thought, use the attached patch on top of the one I've submitted to make it work.
ATTACHMENT part 2 application/octet-stream name=patch.patch
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