Like the Wine d3d11 test it was originally ported from.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- tests/d3d12.c | 303 ++++++++++++++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 286 insertions(+), 17 deletions(-)
diff --git a/tests/d3d12.c b/tests/d3d12.c index 609f15b5..3c8f6d90 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -28486,9 +28486,9 @@ static void test_cpu_descriptors_lifetime(void) destroy_test_context(&context); }
-static void check_clip_distance(struct test_context *context, - ID3D12PipelineState *pso, D3D12_VERTEX_BUFFER_VIEW vbv[2], ID3D12Resource *vb, - ID3D12Resource *vs_cb, ID3D12Resource *gs_cb) +static void check_clip_distance(struct test_context *context, ID3D12PipelineState *pso, + D3D12_PRIMITIVE_TOPOLOGY topology, D3D12_VERTEX_BUFFER_VIEW vbv[2], ID3D12Resource *vb, + ID3D12Resource *vs_cb, ID3D12Resource *tess_cb, ID3D12Resource *gs_cb) { static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; struct vertex @@ -28511,10 +28511,14 @@ static void check_clip_distance(struct test_context *context, ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context->root_signature); ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 0, ID3D12Resource_GetGPUVirtualAddress(vs_cb)); + ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 1, + ID3D12Resource_GetGPUVirtualAddress(tess_cb)); ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 2, + ID3D12Resource_GetGPUVirtualAddress(tess_cb)); + ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 3, ID3D12Resource_GetGPUVirtualAddress(gs_cb)); ID3D12GraphicsCommandList_SetPipelineState(command_list, pso); - ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); + ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, topology); ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context->viewport); ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context->scissor_rect); ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 2, vbv); @@ -28535,10 +28539,14 @@ static void check_clip_distance(struct test_context *context, ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context->root_signature); ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 0, ID3D12Resource_GetGPUVirtualAddress(vs_cb)); + ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 1, + ID3D12Resource_GetGPUVirtualAddress(tess_cb)); ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 2, + ID3D12Resource_GetGPUVirtualAddress(tess_cb)); + ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 3, ID3D12Resource_GetGPUVirtualAddress(gs_cb)); ID3D12GraphicsCommandList_SetPipelineState(command_list, pso); - ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); + ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, topology); ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context->viewport); ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context->scissor_rect); ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 2, vbv); @@ -28559,10 +28567,14 @@ static void check_clip_distance(struct test_context *context, ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context->root_signature); ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 0, ID3D12Resource_GetGPUVirtualAddress(vs_cb)); + ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 1, + ID3D12Resource_GetGPUVirtualAddress(tess_cb)); ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 2, + ID3D12Resource_GetGPUVirtualAddress(tess_cb)); + ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 3, ID3D12Resource_GetGPUVirtualAddress(gs_cb)); ID3D12GraphicsCommandList_SetPipelineState(command_list, pso); - ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); + ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, topology); ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context->viewport); ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context->scissor_rect); ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 2, vbv); @@ -28583,10 +28595,14 @@ static void check_clip_distance(struct test_context *context, ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context->root_signature); ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 0, ID3D12Resource_GetGPUVirtualAddress(vs_cb)); + ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 1, + ID3D12Resource_GetGPUVirtualAddress(tess_cb)); ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 2, + ID3D12Resource_GetGPUVirtualAddress(tess_cb)); + ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 3, ID3D12Resource_GetGPUVirtualAddress(gs_cb)); ID3D12GraphicsCommandList_SetPipelineState(command_list, pso); - ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); + ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, topology); ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context->viewport); ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context->scissor_rect); ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 2, vbv); @@ -28612,10 +28628,14 @@ static void check_clip_distance(struct test_context *context, ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context->root_signature); ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 0, ID3D12Resource_GetGPUVirtualAddress(vs_cb)); + ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 1, + ID3D12Resource_GetGPUVirtualAddress(tess_cb)); ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 2, + ID3D12Resource_GetGPUVirtualAddress(tess_cb)); + ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 3, ID3D12Resource_GetGPUVirtualAddress(gs_cb)); ID3D12GraphicsCommandList_SetPipelineState(command_list, pso); - ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); + ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, topology); ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context->viewport); ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context->scissor_rect); ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 2, vbv); @@ -28637,11 +28657,11 @@ static void check_clip_distance(struct test_context *context,
static void test_clip_distance(void) { + ID3D12Resource *vs_cb, *tess_cb, *gs_cb, *vb[2]; D3D12_ROOT_SIGNATURE_DESC root_signature_desc; D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; - D3D12_ROOT_PARAMETER root_parameters[3]; + D3D12_ROOT_PARAMETER root_parameters[4]; ID3D12GraphicsCommandList *command_list; - ID3D12Resource *vs_cb, *gs_cb, *vb[2]; D3D12_INPUT_LAYOUT_DESC input_layout; D3D12_VERTEX_BUFFER_VIEW vbv[2]; struct test_context_desc desc; @@ -28752,6 +28772,171 @@ static void test_clip_distance(void) 0x00000000, 0x00000000, 0x0010100a, 0x00000002, 0x0100003e, }; static const D3D12_SHADER_BYTECODE vs_multiple = {vs_multiple_code, sizeof(vs_multiple_code)}; +#if 0 + bool use_constant; + float clip_distance0; + float clip_distance1; + float tessellation_factor; + + struct vertex + { + float4 position : SV_POSITION; + float user_clip : CLIP_DISTANCE; + float clip : SV_ClipDistance; + }; + + struct patch_constant_data + { + float edges[4] : SV_TessFactor; + float inside[2] : SV_InsideTessFactor; + }; + + patch_constant_data patch_constant() + { + patch_constant_data output; + + output.edges[0] = tessellation_factor; + output.edges[1] = tessellation_factor; + output.edges[2] = tessellation_factor; + output.edges[3] = tessellation_factor; + output.inside[0] = tessellation_factor; + output.inside[1] = tessellation_factor; + + return output; + } + + [domain("quad")] + [outputcontrolpoints(4)] + [outputtopology("triangle_cw")] + [partitioning("pow2")] + [patchconstantfunc("patch_constant")] + vertex hs_main(InputPatch<vertex, 4> input, + uint i : SV_OutputControlPointID) + { + vertex o; + o.position = input[i].position; + o.user_clip = input[i].user_clip; + o.clip = input[i].user_clip; + return o; + } + + float4 interpolate_vec(float4 a, float4 b, float4 c, float4 d, float2 tess_coord) + { + float4 e = lerp(a, b, tess_coord.x); + float4 f = lerp(c, d, tess_coord.x); + return lerp(e, f, tess_coord.y); + } + + float interpolate(float a, float b, float c, float d, float2 tess_coord) + { + float e = lerp(a, b, tess_coord.x); + float f = lerp(c, d, tess_coord.x); + return lerp(e, f, tess_coord.y); + } + + [domain("quad")] + vertex ds_main(patch_constant_data input, + float2 tess_coord : SV_DomainLocation, + const OutputPatch<vertex, 4> patch) + { + vertex output; + + output.position = interpolate_vec(patch[0].position, patch[1].position, + patch[2].position, patch[3].position, tess_coord); + output.user_clip = interpolate(patch[0].user_clip, patch[1].user_clip, + patch[2].user_clip, patch[3].user_clip, tess_coord); + output.clip = interpolate(patch[0].clip, patch[1].clip, + patch[2].clip, patch[3].clip, tess_coord); + if (use_constant) + output.clip = clip_distance0; + + return output; + } +#endif + static const DWORD hs_code[] = + { + 0x43425844, 0x5a6d7564, 0x5f30a6c9, 0x2cf3b848, 0x5b4c6dca, 0x00000001, 0x00000414, 0x00000004, + 0x00000030, 0x000000b4, 0x00000138, 0x000001fc, 0x4e475349, 0x0000007c, 0x00000003, 0x00000008, + 0x00000050, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x0000005c, 0x00000000, + 0x00000000, 0x00000003, 0x00000001, 0x00000101, 0x0000006a, 0x00000000, 0x00000002, 0x00000003, + 0x00000002, 0x00000001, 0x505f5653, 0x5449534f, 0x004e4f49, 0x50494c43, 0x5349445f, 0x434e4154, + 0x56530045, 0x696c435f, 0x73694470, 0x636e6174, 0xabab0065, 0x4e47534f, 0x0000007c, 0x00000003, + 0x00000008, 0x00000050, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x0000005c, + 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000e01, 0x0000006a, 0x00000000, 0x00000002, + 0x00000003, 0x00000002, 0x00000e01, 0x505f5653, 0x5449534f, 0x004e4f49, 0x50494c43, 0x5349445f, + 0x434e4154, 0x56530045, 0x696c435f, 0x73694470, 0x636e6174, 0xabab0065, 0x47534350, 0x000000bc, + 0x00000006, 0x00000008, 0x00000098, 0x00000000, 0x0000000b, 0x00000003, 0x00000000, 0x00000e01, + 0x00000098, 0x00000001, 0x0000000b, 0x00000003, 0x00000001, 0x00000e01, 0x00000098, 0x00000002, + 0x0000000b, 0x00000003, 0x00000002, 0x00000e01, 0x00000098, 0x00000003, 0x0000000b, 0x00000003, + 0x00000003, 0x00000e01, 0x000000a6, 0x00000000, 0x0000000c, 0x00000003, 0x00000004, 0x00000e01, + 0x000000a6, 0x00000001, 0x0000000c, 0x00000003, 0x00000005, 0x00000e01, 0x545f5653, 0x46737365, + 0x6f746361, 0x56530072, 0x736e495f, 0x54656469, 0x46737365, 0x6f746361, 0xabab0072, 0x58454853, + 0x00000210, 0x00030050, 0x00000084, 0x01000071, 0x01002093, 0x01002094, 0x01001895, 0x01001096, + 0x01001897, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x01000072, 0x0200005f, + 0x00016000, 0x0400005f, 0x002010f2, 0x00000004, 0x00000000, 0x0400005f, 0x00201012, 0x00000004, + 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x03000065, 0x00102012, 0x00000001, 0x03000065, + 0x00102012, 0x00000002, 0x02000068, 0x00000001, 0x04000036, 0x00100012, 0x00000000, 0x00016001, + 0x07000036, 0x001020f2, 0x00000000, 0x00a01e46, 0x0010000a, 0x00000000, 0x00000000, 0x07000036, + 0x00102012, 0x00000001, 0x00a0100a, 0x0010000a, 0x00000000, 0x00000001, 0x07000036, 0x00102012, + 0x00000002, 0x00a0100a, 0x0010000a, 0x00000000, 0x00000001, 0x0100003e, 0x01000073, 0x02000099, + 0x00000004, 0x0200005f, 0x00017000, 0x04000067, 0x00102012, 0x00000000, 0x0000000b, 0x04000067, + 0x00102012, 0x00000001, 0x0000000c, 0x04000067, 0x00102012, 0x00000002, 0x0000000d, 0x04000067, + 0x00102012, 0x00000003, 0x0000000e, 0x02000068, 0x00000001, 0x0400005b, 0x00102012, 0x00000000, + 0x00000004, 0x04000036, 0x00100012, 0x00000000, 0x0001700a, 0x07000036, 0x00902012, 0x0010000a, + 0x00000000, 0x0020803a, 0x00000000, 0x00000000, 0x0100003e, 0x01000073, 0x02000099, 0x00000002, + 0x0200005f, 0x00017000, 0x04000067, 0x00102012, 0x00000004, 0x0000000f, 0x04000067, 0x00102012, + 0x00000005, 0x00000010, 0x02000068, 0x00000001, 0x0400005b, 0x00102012, 0x00000004, 0x00000002, + 0x04000036, 0x00100012, 0x00000000, 0x0001700a, 0x08000036, 0x00d02012, 0x00000004, 0x0010000a, + 0x00000000, 0x0020803a, 0x00000000, 0x00000000, 0x0100003e, + }; + static const D3D12_SHADER_BYTECODE hs = {hs_code, sizeof(hs_code)}; + static const DWORD ds_code[] = + { + 0x43425844, 0xc54dc020, 0x063a9622, 0x6f649eb9, 0xceb1dd36, 0x00000001, 0x0000054c, 0x00000004, + 0x00000030, 0x000000b4, 0x00000178, 0x000001fc, 0x4e475349, 0x0000007c, 0x00000003, 0x00000008, + 0x00000050, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x0000005c, 0x00000000, + 0x00000000, 0x00000003, 0x00000001, 0x00000101, 0x0000006a, 0x00000000, 0x00000002, 0x00000003, + 0x00000002, 0x00000101, 0x505f5653, 0x5449534f, 0x004e4f49, 0x50494c43, 0x5349445f, 0x434e4154, + 0x56530045, 0x696c435f, 0x73694470, 0x636e6174, 0xabab0065, 0x47534350, 0x000000bc, 0x00000006, + 0x00000008, 0x00000098, 0x00000000, 0x0000000b, 0x00000003, 0x00000000, 0x00000001, 0x00000098, + 0x00000001, 0x0000000b, 0x00000003, 0x00000001, 0x00000001, 0x00000098, 0x00000002, 0x0000000b, + 0x00000003, 0x00000002, 0x00000001, 0x00000098, 0x00000003, 0x0000000b, 0x00000003, 0x00000003, + 0x00000001, 0x000000a6, 0x00000000, 0x0000000c, 0x00000003, 0x00000004, 0x00000001, 0x000000a6, + 0x00000001, 0x0000000c, 0x00000003, 0x00000005, 0x00000001, 0x545f5653, 0x46737365, 0x6f746361, + 0x56530072, 0x736e495f, 0x54656469, 0x46737365, 0x6f746361, 0xabab0072, 0x4e47534f, 0x0000007c, + 0x00000003, 0x00000008, 0x00000050, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, + 0x0000005c, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000e01, 0x0000006a, 0x00000000, + 0x00000002, 0x00000003, 0x00000002, 0x00000e01, 0x505f5653, 0x5449534f, 0x004e4f49, 0x50494c43, + 0x5349445f, 0x434e4154, 0x56530045, 0x696c435f, 0x73694470, 0x636e6174, 0xabab0065, 0x58454853, + 0x00000348, 0x00040050, 0x000000d2, 0x01002093, 0x01001895, 0x0100086a, 0x04000059, 0x00208e46, + 0x00000000, 0x00000001, 0x0200005f, 0x0001c032, 0x0400005f, 0x002190f2, 0x00000004, 0x00000000, + 0x0400005f, 0x00219012, 0x00000004, 0x00000001, 0x0400005f, 0x00219012, 0x00000004, 0x00000002, + 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x00102012, 0x00000001, 0x04000067, + 0x00102012, 0x00000002, 0x00000002, 0x02000068, 0x00000002, 0x0a000000, 0x001000f2, 0x00000000, + 0x80219e46, 0x00000041, 0x00000002, 0x00000000, 0x00219e46, 0x00000003, 0x00000000, 0x09000032, + 0x001000f2, 0x00000000, 0x0001c006, 0x00100e46, 0x00000000, 0x00219e46, 0x00000002, 0x00000000, + 0x0a000000, 0x001000f2, 0x00000001, 0x80219e46, 0x00000041, 0x00000000, 0x00000000, 0x00219e46, + 0x00000001, 0x00000000, 0x09000032, 0x001000f2, 0x00000001, 0x0001c006, 0x00100e46, 0x00000001, + 0x00219e46, 0x00000000, 0x00000000, 0x08000000, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, + 0x80100e46, 0x00000041, 0x00000001, 0x08000032, 0x001020f2, 0x00000000, 0x0001c556, 0x00100e46, + 0x00000000, 0x00100e46, 0x00000001, 0x0a000000, 0x00100012, 0x00000000, 0x8021900a, 0x00000041, + 0x00000002, 0x00000001, 0x0021900a, 0x00000003, 0x00000001, 0x09000032, 0x00100012, 0x00000000, + 0x0001c00a, 0x0010000a, 0x00000000, 0x0021900a, 0x00000002, 0x00000001, 0x0a000000, 0x00100022, + 0x00000000, 0x8021900a, 0x00000041, 0x00000000, 0x00000001, 0x0021900a, 0x00000001, 0x00000001, + 0x09000032, 0x00100022, 0x00000000, 0x0001c00a, 0x0010001a, 0x00000000, 0x0021900a, 0x00000000, + 0x00000001, 0x08000000, 0x00100012, 0x00000000, 0x8010001a, 0x00000041, 0x00000000, 0x0010000a, + 0x00000000, 0x08000032, 0x00102012, 0x00000001, 0x0001c01a, 0x0010000a, 0x00000000, 0x0010001a, + 0x00000000, 0x0a000000, 0x00100012, 0x00000000, 0x8021900a, 0x00000041, 0x00000002, 0x00000002, + 0x0021900a, 0x00000003, 0x00000002, 0x09000032, 0x00100012, 0x00000000, 0x0001c00a, 0x0010000a, + 0x00000000, 0x0021900a, 0x00000002, 0x00000002, 0x0a000000, 0x00100022, 0x00000000, 0x8021900a, + 0x00000041, 0x00000000, 0x00000002, 0x0021900a, 0x00000001, 0x00000002, 0x09000032, 0x00100022, + 0x00000000, 0x0001c00a, 0x0010001a, 0x00000000, 0x0021900a, 0x00000000, 0x00000002, 0x08000000, + 0x00100012, 0x00000000, 0x8010001a, 0x00000041, 0x00000000, 0x0010000a, 0x00000000, 0x08000032, + 0x00100012, 0x00000000, 0x0001c01a, 0x0010000a, 0x00000000, 0x0010001a, 0x00000000, 0x0b000037, + 0x00102012, 0x00000002, 0x0020800a, 0x00000000, 0x00000000, 0x0020801a, 0x00000000, 0x00000000, + 0x0010000a, 0x00000000, 0x0100003e, + }; + static const D3D12_SHADER_BYTECODE ds = {ds_code, sizeof(ds_code)}; static const DWORD gs_code[] = { #if 0 @@ -28845,7 +29030,7 @@ static void test_clip_distance(void) bool use_constant; float clip_distance0; float clip_distance1; - float padding; + float tessellation_factor; } cb_data;
memset(&desc, 0, sizeof(desc)); @@ -28862,14 +29047,22 @@ static void test_clip_distance(void) root_parameters[0].Descriptor.ShaderRegister = 0; root_parameters[0].Descriptor.RegisterSpace = 0; root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX; + root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV; - root_parameters[1].Descriptor.ShaderRegister = 1; + root_parameters[1].Descriptor.ShaderRegister = 0; root_parameters[1].Descriptor.RegisterSpace = 0; - root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; + root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_HULL; + root_parameters[2].ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV; root_parameters[2].Descriptor.ShaderRegister = 0; root_parameters[2].Descriptor.RegisterSpace = 0; - root_parameters[2].ShaderVisibility = D3D12_SHADER_VISIBILITY_GEOMETRY; + root_parameters[2].ShaderVisibility = D3D12_SHADER_VISIBILITY_DOMAIN; + + root_parameters[3].ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV; + root_parameters[3].Descriptor.ShaderRegister = 0; + root_parameters[3].Descriptor.RegisterSpace = 0; + root_parameters[3].ShaderVisibility = D3D12_SHADER_VISIBILITY_GEOMETRY; + root_signature_desc.NumParameters = ARRAY_SIZE(root_parameters); root_signature_desc.pParameters = root_parameters; root_signature_desc.NumStaticSamplers = 0; @@ -28898,14 +29091,20 @@ static void test_clip_distance(void) vbv[1].SizeInBytes = sizeof(vertices);
memset(&cb_data, 0, sizeof(cb_data)); + cb_data.tessellation_factor = 1.0f; vs_cb = create_upload_buffer(device, sizeof(cb_data), &cb_data); + tess_cb = create_upload_buffer(device, sizeof(cb_data), &cb_data); gs_cb = create_upload_buffer(device, sizeof(cb_data), &cb_data);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL); ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 0, ID3D12Resource_GetGPUVirtualAddress(vs_cb)); + ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 1, + ID3D12Resource_GetGPUVirtualAddress(tess_cb)); ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 2, + ID3D12Resource_GetGPUVirtualAddress(tess_cb)); + ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 3, ID3D12Resource_GetGPUVirtualAddress(gs_cb)); ID3D12GraphicsCommandList_SetPipelineState(command_list, pso); ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); @@ -28923,7 +29122,7 @@ static void test_clip_distance(void) reset_command_list(command_list, context.allocator); transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); - check_clip_distance(&context, pso, vbv, vb[1], vs_cb, gs_cb); + check_clip_distance(&context, pso, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, vbv, vb[1], vs_cb, tess_cb, gs_cb);
cb_data.use_constant = true; cb_data.clip_distance0 = -1.0f; @@ -28931,13 +29130,63 @@ static void test_clip_distance(void)
ID3D12PipelineState_Release(pso);
+ /* tessellation shaders */ + pso_desc.HS = hs; + pso_desc.DS = ds; + pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH; + hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc, + &IID_ID3D12PipelineState, (void **)&pso); + ok(hr == S_OK, "Failed to create pipeline state, hr %#x.\n", hr); + + check_clip_distance(&context, pso, D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST, + vbv, vb[1], vs_cb, tess_cb, gs_cb); + + cb_data.use_constant = false; + cb_data.tessellation_factor = 2.0f; + update_buffer_data(tess_cb, 0, sizeof(cb_data), &cb_data); + + for (i = 0; i < ARRAY_SIZE(vertices); ++i) + vertices[i].clip_distance0 = 1.0f; + update_buffer_data(vb[1], 0, sizeof(vertices), &vertices); + + ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL); + ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); + ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 0, + ID3D12Resource_GetGPUVirtualAddress(vs_cb)); + ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 1, + ID3D12Resource_GetGPUVirtualAddress(tess_cb)); + ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 2, + ID3D12Resource_GetGPUVirtualAddress(tess_cb)); + ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 3, + ID3D12Resource_GetGPUVirtualAddress(gs_cb)); + ID3D12GraphicsCommandList_SetPipelineState(command_list, pso); + ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST); + ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); + ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); + ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, ARRAY_SIZE(vbv), vbv); + ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); + ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0); + transition_resource_state(command_list, context.render_target, + D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); + check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0); + + ID3D12PipelineState_Release(pso); + reset_command_list(command_list, context.allocator); + transition_resource_state(command_list, context.render_target, + D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); + + cb_data.use_constant = true; + cb_data.clip_distance0 = -1.0f; + update_buffer_data(tess_cb, 0, sizeof(cb_data), &cb_data); + /* geometry shader */ pso_desc.GS = gs; hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc, &IID_ID3D12PipelineState, (void **)&pso); ok(hr == S_OK, "Failed to create pipeline state, hr %#x.\n", hr);
- check_clip_distance(&context, pso, vbv, vb[1], vs_cb, gs_cb); + check_clip_distance(&context, pso, D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST, + vbv, vb[1], vs_cb, tess_cb, gs_cb);
cb_data.use_constant = true; cb_data.clip_distance0 = 1.0f; @@ -28946,10 +29195,14 @@ static void test_clip_distance(void) ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 0, ID3D12Resource_GetGPUVirtualAddress(vs_cb)); + ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 1, + ID3D12Resource_GetGPUVirtualAddress(tess_cb)); ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 2, + ID3D12Resource_GetGPUVirtualAddress(tess_cb)); + ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 3, ID3D12Resource_GetGPUVirtualAddress(gs_cb)); ID3D12GraphicsCommandList_SetPipelineState(command_list, pso); - ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); + ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST); ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, ARRAY_SIZE(vbv), vbv); @@ -28966,7 +29219,10 @@ static void test_clip_distance(void)
/* multiple clip distances */ pso_desc.VS = vs_multiple; + memset(&pso_desc.HS, 0, sizeof(pso_desc.HS)); + memset(&pso_desc.DS, 0, sizeof(pso_desc.DS)); memset(&pso_desc.GS, 0, sizeof(pso_desc.GS)); + pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc, &IID_ID3D12PipelineState, (void **)&pso); ok(hr == S_OK, "Failed to create pipeline state, hr %#x.\n", hr); @@ -28981,7 +29237,11 @@ static void test_clip_distance(void) ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 0, ID3D12Resource_GetGPUVirtualAddress(vs_cb)); + ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 1, + ID3D12Resource_GetGPUVirtualAddress(tess_cb)); ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 2, + ID3D12Resource_GetGPUVirtualAddress(tess_cb)); + ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 3, ID3D12Resource_GetGPUVirtualAddress(gs_cb)); ID3D12GraphicsCommandList_SetPipelineState(command_list, pso); ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); @@ -29008,7 +29268,11 @@ static void test_clip_distance(void) ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 0, ID3D12Resource_GetGPUVirtualAddress(vs_cb)); + ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 1, + ID3D12Resource_GetGPUVirtualAddress(tess_cb)); ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 2, + ID3D12Resource_GetGPUVirtualAddress(tess_cb)); + ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 3, ID3D12Resource_GetGPUVirtualAddress(gs_cb)); ID3D12GraphicsCommandList_SetPipelineState(command_list, pso); ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); @@ -29041,7 +29305,11 @@ static void test_clip_distance(void) ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 0, ID3D12Resource_GetGPUVirtualAddress(vs_cb)); + ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 1, + ID3D12Resource_GetGPUVirtualAddress(tess_cb)); ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 2, + ID3D12Resource_GetGPUVirtualAddress(tess_cb)); + ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 3, ID3D12Resource_GetGPUVirtualAddress(gs_cb)); ID3D12GraphicsCommandList_SetPipelineState(command_list, pso); ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); @@ -29058,6 +29326,7 @@ static void test_clip_distance(void) for (i = 0; i < ARRAY_SIZE(vb); ++i) ID3D12Resource_Release(vb[i]); ID3D12Resource_Release(vs_cb); + ID3D12Resource_Release(tess_cb); ID3D12Resource_Release(gs_cb); destroy_test_context(&context); }