Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/buffer.c | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index 64ceeda5b66..5b3419d29e0 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -1341,25 +1341,25 @@ static GLenum buffer_type_hint_from_bind_flags(const struct wined3d_gl_info *gl_ return GL_ARRAY_BUFFER; }
-static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device *device, UINT size, - DWORD usage, unsigned int access, unsigned int bind_flags, const struct wined3d_sub_resource_data *data, +static HRESULT wined3d_buffer_init(struct wined3d_buffer *buffer, struct wined3d_device *device, + const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops) { - const struct wined3d_format *format = wined3d_get_format(device->adapter, WINED3DFMT_UNKNOWN, usage); + const struct wined3d_format *format = wined3d_get_format(device->adapter, WINED3DFMT_UNKNOWN, desc->usage); const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; struct wined3d_resource *resource = &buffer->resource; BOOL dynamic_buffer_ok; HRESULT hr;
- if (!size) + if (!desc->byte_width) { WARN("Size 0 requested, returning E_INVALIDARG.\n"); return E_INVALIDARG; }
- if (bind_flags & WINED3D_BIND_CONSTANT_BUFFER && size & (WINED3D_CONSTANT_BUFFER_ALIGNMENT - 1)) + if (desc->bind_flags & WINED3D_BIND_CONSTANT_BUFFER && desc->byte_width & (WINED3D_CONSTANT_BUFFER_ALIGNMENT - 1)) { - WARN("Size %#x is not suitably aligned for constant buffers.\n", size); + WARN("Size %#x is not suitably aligned for constant buffers.\n", desc->byte_width); return E_INVALIDARG; }
@@ -1369,14 +1369,16 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device return E_INVALIDARG; }
- if (FAILED(hr = resource_init(resource, device, WINED3D_RTYPE_BUFFER, format, WINED3D_MULTISAMPLE_NONE, - 0, usage, access, size, 1, 1, size, parent, parent_ops, &buffer_resource_ops))) + if (FAILED(hr = resource_init(resource, device, WINED3D_RTYPE_BUFFER, format, + WINED3D_MULTISAMPLE_NONE, 0, desc->usage, desc->access, desc->byte_width, 1, 1, + desc->byte_width, parent, parent_ops, &buffer_resource_ops))) { WARN("Failed to initialize resource, hr %#x.\n", hr); return hr; } - buffer->buffer_type_hint = buffer_type_hint_from_bind_flags(gl_info, bind_flags); - buffer->bind_flags = bind_flags; + buffer->desc = *desc; + buffer->buffer_type_hint = buffer_type_hint_from_bind_flags(gl_info, desc->bind_flags); + buffer->bind_flags = desc->bind_flags; buffer->locations = data ? WINED3D_LOCATION_DISCARDED : WINED3D_LOCATION_SYSMEM;
TRACE("buffer %p, size %#x, usage %#x, format %s, memory @ %p.\n", @@ -1384,7 +1386,7 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device debug_d3dformat(buffer->resource.format->id), buffer->resource.heap_memory);
if (device->create_parms.flags & WINED3DCREATE_SOFTWARE_VERTEXPROCESSING - || wined3d_resource_access_is_managed(access)) + || wined3d_resource_access_is_managed(desc->access)) { /* SWvp and managed buffers always return the same pointer in buffer * maps and retain data in DISCARD maps. Keep a system memory copy of @@ -1403,7 +1405,7 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device { TRACE("Not creating a BO because GL_ARB_vertex_buffer is not supported.\n"); } - else if (!(access & WINED3D_RESOURCE_ACCESS_GPU)) + else if (!(desc->access & WINED3D_RESOURCE_ACCESS_GPU)) { TRACE("Not creating a BO because the buffer is not GPU accessible.\n"); } @@ -1454,14 +1456,12 @@ HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY;
- if (FAILED(hr = buffer_init(object, device, desc->byte_width, desc->usage, - desc->access, desc->bind_flags, data, parent, parent_ops))) + if (FAILED(hr = wined3d_buffer_init(object, device, desc, data, parent, parent_ops))) { WARN("Failed to initialize buffer, hr %#x.\n", hr); heap_free(object); return hr; } - object->desc = *desc;
TRACE("Created buffer %p.\n", object);