2015-11-16 7:50 GMT+01:00 Alistair Leslie-Hughes leslie_alistair@hotmail.com:
Signed-off-by: Alistair Leslie-Hughes leslie_alistair@hotmail.com
include/Makefile.in | 1 + include/d3dx10.h | 1 + include/d3dx10async.h | 43 +++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 45 insertions(+) create mode 100644 include/d3dx10async.h
diff --git a/include/Makefile.in b/include/Makefile.in index 27f0ef6..ea0e3fd 100644 --- a/include/Makefile.in +++ b/include/Makefile.in @@ -246,6 +246,7 @@ HEADER_SRCS = \ d3dtypes.h \ d3dvec.inl \ d3dx10.h \
d3dx10async.h \ d3dx9.h \ d3dx9anim.h \ d3dx9core.h \
diff --git a/include/d3dx10.h b/include/d3dx10.h index 6333349..df7cdb1 100644 --- a/include/d3dx10.h +++ b/include/d3dx10.h @@ -28,5 +28,6 @@
#include "d3d10.h" #include "d3dx10core.h" +#include "d3dx10async.h"
#endif diff --git a/include/d3dx10async.h b/include/d3dx10async.h new file mode 100644 index 0000000..a02d933 --- /dev/null +++ b/include/d3dx10async.h @@ -0,0 +1,43 @@ +/*
- Copyright 2015 Alistair Leslie-Hughes
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
+#ifndef __WINE_D3DX10ASYNC_H +#define __WINE_D3DX10ASYNC_H
You probably want to use the same include guard name as the native header (I seem to recall we were bitten in the past from using a different define in some other header).
+HRESULT WINAPI D3DX10CreateEffectFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines,
ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors,
HRESULT *hresult);
+HRESULT WINAPI D3DX10CreateEffectFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines,
ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors,
HRESULT *hresult);
+HRESULT WINAPI D3DX10CreateEffectFromMemory(const void *data, SIZE_T datasize, const char *filename,
const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags,
UINT fxflags, ID3D10Device *device, ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump,
ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult);
+HRESULT WINAPI D3DX10CreateEffectPoolFromMemory(const void *data, SIZE_T datasize, const char *filename,
const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags,
UINT fxflags, ID3D10Device *device, ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool,
ID3D10Blob **errors, HRESULT *hresult);
+#endif
1.9.1
It looks good to me otherwise. We're in code freeze now but I don't think adding this new header is particularly problematic.