On August 21, 2003 12:07 am, jeroen wrote:
Ha! Well, I can't say that I disagree with you; however, if you're actually shipping applications for Windows, you'd better test on the real thing..... One thing the emulation won't tell you is whether any oddball device driver issues crop up. This particularly happens with OpenGL. I have had to add special directives to avoid hardware accelerated OpenGL on Windows so that broken drivers may be circumvented.
Interactions with other applications also must be tested; for example, clipboard support. You will discover the weirdest things...
It's a nice compliment (thank you!) to assume that Wine is such a good implementation of the Win32 API that one would assume to do no testing on Windows :) Unfortunately, we haven't gone that far (yet ;) ).
Wine is good enough at the moment to allow for some development, but you will definitely run into problems, and you _will_ need to test the result on Windows, as you say.
But regardless of utility, I still maintain a Wine port would be cool :)