Hi,
This OpenGL method is currently a stub, looking at the MSDN documentation I can't see why this is the case given the fairly complete GL implementation Wine has. Is it that we cannot handle layering properly in X or something?
thanks -mike
This OpenGL method is currently a stub, looking at the MSDN documentation I can't see why this is the case given the fairly complete GL implementation Wine has. Is it that we cannot handle layering properly in X or something?
Well, the case 'iLayerPlane == 0' would be easy as it's the main plane.. But do tell me how you plan to do OpenGL underlay and overlay planes using GLX ?
Maybe there is a GLX extension to that effect, but I am not aware of it.
Moreover, do you actually have an application using this ?
Lionel
Well, the case 'iLayerPlane == 0' would be easy as it's the main plane.. But do tell me how you plan to do OpenGL underlay and overlay planes using GLX ?
No idea, I don't even know what they are. The application I'm trying to get working is a little open source project I've been involved with for the last few years (pythianproject.org), written in Delphi. The OpenGL initialization code was produced by the Delphi JEDI organisation which probably means it's been reused a fair few times in various Delphi OpenGL projects.
Would it simply be easier to alter the application? I wasn't aware that X was unable to do this kind of thing.
thanks -mike
No idea, I don't even know what they are. The application I'm trying to get working is a little open source project I've been involved with for the last few years (pythianproject.org), written in Delphi. The OpenGL initialization code was produced by the Delphi JEDI organisation which probably means it's been reused a fair few times in various Delphi OpenGL projects.
Can you give me the actual parameters used by the application ? Because if it only ever uses plane '0', Wine can implement it pretty quickly by just calling the standard CreateContext function.
Lionel
Yes, it only calls it with Layer 0. I guess it's just a flexibility thing - the functions we use allow us to choose a layer but we never do. I guess it could just be a passthrough implementation with a ERR if an app ever requires anything other than layer 0?
On Fri, 2002-11-29 at 15:43, Lionel Ulmer wrote:
No idea, I don't even know what they are. The application I'm trying to get working is a little open source project I've been involved with for the last few years (pythianproject.org), written in Delphi. The OpenGL initialization code was produced by the Delphi JEDI organisation which probably means it's been reused a fair few times in various Delphi OpenGL projects.
Can you give me the actual parameters used by the application ? Because if it only ever uses plane '0', Wine can implement it pretty quickly by just calling the standard CreateContext function.
Lionel