yes, its strange. having a real demo of use should help a lot
Okay, i tested what i did with a game but the game doesnt call it directly so i guess its right what you said, its done be the d3dtss_address thing. Ill have a _very_ close look at it as my understanding of c isnt that deep atm...
Hmm, i don't think it match exactly OpenGL WRAP specs but i haven't understand d3d wrapping specs, and i havent seen any game using it to test :(
Try Chaos Legion, its really fun and it uses the wrap calls ;D
BTW, for ommiting redundances, ive currently done the d3drs_lineantialias and the ive stubbed out the d3drs_debugmonitortoken call, i think we dont need it.
Regards, Nikolas