The game Planetary Annihilation: TITANS depends on this.
Signed-off-by: Andrew Eikum aeikum@codeweavers.com --- dlls/d3d9/tests/d3d9ex.c | 22 ++++++++++++++++++++++ dlls/d3d9/tests/visual.c | 22 ++++++++++++++++++++++ 2 files changed, 44 insertions(+)
diff --git a/dlls/d3d9/tests/d3d9ex.c b/dlls/d3d9/tests/d3d9ex.c index fc148aca4a8..86ac7cf5109 100644 --- a/dlls/d3d9/tests/d3d9ex.c +++ b/dlls/d3d9/tests/d3d9ex.c @@ -4925,12 +4925,24 @@ static void test_pinned_buffers(void)
static void test_desktop_window(void) { + IDirect3DVertexShader9 *shader; IDirect3DDevice9Ex *device; D3DCOLOR color; ULONG refcount; HWND window; HRESULT hr;
+ static const DWORD simple_vs[] = + { + 0xfffe0101, /* vs_1_1 */ + 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */ + 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */ + 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */ + 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */ + 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */ + 0x0000ffff, /* end */ + }; + window = create_window(); if (!(device = create_device(window, NULL))) { @@ -4954,6 +4966,16 @@ static void test_desktop_window(void)
refcount = IDirect3DDevice9Ex_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); + + /* test device with NULL HWND */ + device = create_device(NULL, NULL); + ok(!!device, "Failed to create a D3D device\n"); + + hr = IDirect3DDevice9Ex_CreateVertexShader(device, simple_vs, &shader); + ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr); + IDirect3DVertexShader9_Release(shader); + + IDirect3DDevice9Ex_Release(device); }
START_TEST(d3d9ex) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 2913583916a..bd394d071af 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -26122,6 +26122,7 @@ static void test_nrm_instruction(void)
static void test_desktop_window(void) { + IDirect3DVertexShader9 *shader; IDirect3DDevice9 *device; IDirect3D9 *d3d; D3DCOLOR color; @@ -26129,6 +26130,17 @@ static void test_desktop_window(void) HWND window; HRESULT hr;
+ static const DWORD simple_vs[] = + { + 0xfffe0101, /* vs_1_1 */ + 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */ + 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */ + 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */ + 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */ + 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */ + 0x0000ffff, /* end */ + }; + window = create_window(); d3d = Direct3DCreate9(D3D_SDK_VERSION); ok(!!d3d, "Failed to create a D3D object.\n"); @@ -26156,6 +26168,16 @@ static void test_desktop_window(void) refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount);
+ /* test device with NULL HWND */ + device = create_device(d3d, NULL, NULL, TRUE); + ok(device != NULL, "Failed to create a D3D device\n"); + + hr = IDirect3DDevice9_CreateVertexShader(device, simple_vs, &shader); + ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr); + IDirect3DVertexShader9_Release(shader); + + IDirect3DDevice9_Release(device); + IDirect3D9_Release(d3d); }