Regrettably, support for the GLSL target is not mature enough for the upcoming 1.3 release.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- libs/vkd3d-shader/vkd3d_shader_main.c | 2 ++ 1 file changed, 2 insertions(+)
diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index bc3402a0..62baf17f 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -1456,7 +1456,9 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types( VKD3D_SHADER_TARGET_SPIRV_TEXT, #endif VKD3D_SHADER_TARGET_D3D_ASM, +#if 0 VKD3D_SHADER_TARGET_GLSL, +#endif };
static const enum vkd3d_shader_target_type hlsl_types[] =