"Nathan Beckmann" nathan.beckmann@gmail.com wrote:
- y = (UINT)(((REAL)y) * ((REAL)GetDeviceCaps(hdcref, LOGPIXELSY)) /
((REAL)INCH_HIMETRIC));
- /* this calculation can lead to truncation error */
- y = (UINT)((((REAL)y) * ((REAL)GetDeviceCaps(hdcref, LOGPIXELSY)) /
((REAL)INCH_HIMETRIC)) + 0.5);
Using MulDiv instead should be a more appropriate fix here.