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Am 2016-05-13 um 22:21 schrieb Aaryaman Vasishta:
static HRESULT WINAPI d3drm_texture1_InitFromFile(IDirect3DRMTexture *iface, const char *filename) {
- FIXME("iface %p, filename %s stub!\n", iface, debugstr_a(filename));
- struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
- D3DRMIMAGE *image;
- HRESULT hr;
- return E_NOTIMPL;
- TRACE("iface %p, filename %s.\n", iface, debugstr_a(filename));
- if (texture->image)
- {
/* d3drm intentionally leaks a reference IDirect3DRM if texture is already initialized. */
IDirect3DRM_AddRef(texture->d3drm);
return D3DRMERR_BADOBJECT;
- }
- if (FAILED(hr = d3drm_texture_load(texture, filename, FALSE, &image)))
return hr;
- hr = IDirect3DRMTexture3_InitFromImage(&texture->IDirect3DRMTexture3_iface, image);
I think you forgot to remove the extra check here :-) . (https://www.winehq.org/pipermail/wine-devel/2016-May/113212.html)
- IDirect3DRM_AddRef(texture->d3drm);
- if (texture->d3drm)
IDirect3DRM_AddRef(texture->d3drm);
This if check looks like it is an accidental leftover from before you reordered patch 1 too.
On Tue, May 17, 2016 at 1:04 AM, Stefan Dösinger stefandoesinger@gmail.com wrote:
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA256
Am 2016-05-13 um 22:21 schrieb Aaryaman Vasishta:
static HRESULT WINAPI d3drm_texture1_InitFromFile(IDirect3DRMTexture
*iface, const char *filename)
{
- FIXME("iface %p, filename %s stub!\n", iface, debugstr_a(filename));
- struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
- D3DRMIMAGE *image;
- HRESULT hr;
- return E_NOTIMPL;
- TRACE("iface %p, filename %s.\n", iface, debugstr_a(filename));
- if (texture->image)
- {
/* d3drm intentionally leaks a reference IDirect3DRM if texture
is already initialized. */
IDirect3DRM_AddRef(texture->d3drm);
return D3DRMERR_BADOBJECT;
- }
- if (FAILED(hr = d3drm_texture_load(texture, filename, FALSE,
&image)))
return hr;
- hr =
IDirect3DRMTexture3_InitFromImage(&texture->IDirect3DRMTexture3_iface, image); I think you forgot to remove the extra check here :-) . ( https://www.winehq.org/pipermail/wine-devel/2016-May/113212.html)
Right, my bad. I was a bit sloppy in checking version 1 after making changes to version 3. I'll be extra careful next time :)
- IDirect3DRM_AddRef(texture->d3drm);
- if (texture->d3drm)
IDirect3DRM_AddRef(texture->d3drm);
This if check looks like it is an accidental leftover from before you reordered patch 1 too.
Thanks for catching this! I'll remove it in the resend.
Cheers, Aaryaman